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Thread: Faster Battles (temporary submod for EB 2.0.0)

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  1. #1

    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    Great, battles were extremly slow. What have you done here? Change troops in order to have more attack points?

  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    What does it change?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    It doesn't change stats, it merely changes the kill ratio of hits.

    While vanilla has a 1.0, factor the first release has a factor of 0.22. I doubled it to 0.44 making it less extreme.

  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    I quite liked the slower melee kills, it was everything else (cavalry, missiles) that seemed off to me. I'll give it a try in any case, this is the beta after all, where we're supposed to be trying things out.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  5. #5
    ΤΑΞΙΑΡΧΟΣ Member kdrakak's Avatar
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    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    Quote Originally Posted by QuintusSertorius View Post
    I quite liked the slower melee kills, it was everything else (cavalry, missiles) that seemed off to me. I'll give it a try in any case, this is the beta after all, where we're supposed to be trying things out.
    Same here. Slower rate seems more realistic to me. Cavalry needs to really charge.
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  6. #6

    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    Hello to everybody, it's my firt post and I have a question, why I can't download the file?, (sorry, if my english is not so good)

  7. #7
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    Quote Originally Posted by Hennin View Post
    Hello to everybody, it's my firt post and I have a question, why I can't download the file?, (sorry, if my english is not so good)
    They were both working before.

    If you can't, you can always edit your own yourself (make sure you copy it first as a backup) with Notepad or Notepad++. The file is in [M2TW]\mods\EBII\data and it's battle_config.xml. There's just four numbers to edit to whatever your preferred ratio is, located at the top of the file.

    In the original (fast) one they are:

    <combat-balancing>
    <missile-target-accuracy>
    <infantry>0.5</infantry>
    <cavalry>0.5</cavalry>
    <elephants>0.6</elephants>
    </missile-target-accuracy>
    <melee-hit-rate>0.44</melee-hit-rate>
    </combat-balancing>


    In the second (not-as-fast) one they're:

    <combat-balancing>
    <missile-target-accuracy>
    <infantry>0.35</infantry>
    <cavalry>0.35</cavalry>
    <elephants>0.45</elephants>
    </missile-target-accuracy>
    <melee-hit-rate>0.35</melee-hit-rate>
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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