Last edited by QuintusSertorius; 08-30-2014 at 01:49.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
Missiles were a bit strong to my feelings. Ibrahim (who does our unit stats) even suggested setting them lower than melee. I'd like to give this a try. Though missiles can only be really tested when they all work (referring to skirmisher problems). If this makes arrows to strong, but not javelins we may need to fine tune attack ratings rather than the missile factor.
I've edited mine thus:
<combat-balancing>
<missile-target-accuracy>
<infantry>0.4</infantry>
<cavalry>0.33</cavalry>
<elephants>0.4</elephants>
</missile-target-accuracy>
<melee-hit-rate>0.25</melee-hit-rate>
I've only tweaked melee up a tiny but, and made foot missiles more effective than mounted missiles (barring elephants; I'm guessing that was left higher because there are fewer of them in a unit?). I'll find out tomorrow evening when I get back home what it's like.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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