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Thread: Faster Battles (temporary submod for EB 2.0.0)

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    Quote Originally Posted by Moros View Post
    Of course we are.

    Also might update the post to include a version with speeds in between the original and the first update. That way I and some of our members are not the only to test this (hopefully). So feedback would be welcome.
    I'd gladly test a slightly slower one than the doubled version above - perhaps 0.3 or 0.33 for melee/cavalry and 0.4 or 0.44 for missiles? So a halfway house to the halfway house.

    EDIT: You did one while I was replying! I think I'll try that first.
    Last edited by QuintusSertorius; 08-30-2014 at 01:49.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    Missiles were a bit strong to my feelings. Ibrahim (who does our unit stats) even suggested setting them lower than melee. I'd like to give this a try. Though missiles can only be really tested when they all work (referring to skirmisher problems). If this makes arrows to strong, but not javelins we may need to fine tune attack ratings rather than the missile factor.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Faster Battles (temporary submod for EB 2.0.0)

    Quote Originally Posted by Moros View Post
    Missiles were a bit strong to my feelings. Ibrahim (who does our unit stats) even suggested setting them lower than melee. I'd like to give this a try. Though missiles can only be really tested when they all work (referring to skirmisher problems). If this makes arrows to strong, but not javelins we may need to fine tune attack ratings rather than the missile factor.
    I've edited mine thus:

    <combat-balancing>
    <missile-target-accuracy>
    <infantry>0.4</infantry>
    <cavalry>0.33</cavalry>
    <elephants>0.4</elephants>
    </missile-target-accuracy>
    <melee-hit-rate>0.25</melee-hit-rate>

    I've only tweaked melee up a tiny but, and made foot missiles more effective than mounted missiles (barring elephants; I'm guessing that was left higher because there are fewer of them in a unit?). I'll find out tomorrow evening when I get back home what it's like.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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