Hats off to them, they delivered on their promises to fix the bugs and do the fine tuning.
Hats off to them, they delivered on their promises to fix the bugs and do the fine tuning.
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
![]()
![]()
![]()
Been to:![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
Im still waiting to see what people are saying about the changes and how they were implemented. Though the announcement and beta release was only about three hours ago so I imagine the jury is still out.
EDIT: people have only positive things to say about the changes. Ill post a few testimonials from the reddit thread on this.
Playing from the campaign map feels mostly the same except for the fact that now I'm frantically checking politics every turn or two.
Civil war sucked before with a random mega army spawning with very little warning. Now with the prospect of actually losing my legions to the civil war, it's actually more terrifying.
Definitely rethinking my strategy. Used to, as Rome, I made clone legions, with all legions more or less the same, perhaps differing in regional support units. Now I'm strongly considering a mix of primary legions (under my family's command) and support legions (weaker, under other faction's command) so that, if I can't avoid a civil war, I at least lessen the impact thereof.
The implications will be different still for other factions where I have different army makeups. When I play the Greek factions I would have two types of armies: Spear wielding field armies, and sword wielding siege armies. Not sure how this will change things in that regard for me. Still processing things.You've got to be more active now - the AI utilizes its infantry's javelins with a deadly skill. Playing CiG and getting stomped as usual. The new building chains made me think, though that might be due to novelty. A big up for the city lvl 4 requiring timber (barbs) and finally meaningful garrisons - even smaller settlements get a unit of chosen swords.The new building chains are definitely a neat addition but for me ... The battles are massively improved. Hoplites don't feel quite so useless now that they have the time to react to enemies trying to flank them. Same thing for Pikemen and other slow defensive units. At the same time, fast moving sword units feel like you really need to conserve them until just the right moment. I really like this change, it all feels much more strategic.
Also the new Royal Scythia ammo bonus is amazing. Arrows for days, arrows for fucking days. You have enough ammo to kill their entire force twice over if you're fielding an all horse archer army. I love it!So for now it seems like its all good.With a single mod (Traits and Toadies, still compatible it seems) I had a battle of 2 full stacks vs 1 stack at a river ford (I was a single stack) that lasted 21 minutes. 21 minutes for around 5000 total casualties? Thats about the speed I like tbh
Last edited by Hooahguy; 09-02-2014 at 02:27.
On the Path to the Streets of Gold: a Suebi AAR
Visited:![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Hvil i fred HoreToreA man who casts no shadow has no soul.
So far it feels really really good. I like the new building chains and how it actually makes sense to upgrade a lot of things now and how the PO penalties aren't ridiculous at stage 3 and 4 anymore but kind of gradually get worse.
I've played a few turns in a Suebi campaign with a friend and I've noticed that I can now recruit all the DLC units, which I guess is a bug cause I've not bought any of the DLCs. I suppose this will be fixed in the full release though ^^
Very excited to try this out.
Some of these changes like structure trees, proper political features & battle mechanics/balance improvements are sounding really good.
Basically this Emperor edition = Rome2 as it should have launched if they'd waited a bit.
Giving it a bit of a PR push & new name for a 'relaunch'.
Hopefully it'll actually be enough improvement to get people playing it properly.
maybe those guys should be doing something more useful...
They should call it Rome III.
On the Path to the Streets of Gold: a Suebi AAR
Visited:![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
![]()
Hvil i fred HoreToreA man who casts no shadow has no soul.
This sounds really good but I'd like to know more about the politics side and how the player interfaces with it. Some of the changes to faction buldings and bonuses should translate to clearer and more meaningful decisions for the player - e.g. streamlining eastern recruitment to 2 (inf + cav) trees rather than 3 (inf + light + cav) and increasing the horse peoples' ammo (so you don't have to replay each battle).
If this proves to be everything it promises, will it be enough to salvage perceptions of the TW franchise and CA's reputation?
I like the idea
Last edited by Kamakazi; 09-02-2014 at 12:54.
If living is nothing dieing is nothing then nothing is everything and everything is nothing
![]()
![]()
I don't know why they're acting like the patches and free content is a package. That's nothing special. I'm glad we're getting a free campaign. The building and politics system really needs completely scrapped and redone, but tweaking it is better than nothing I guess.
Bookmarks