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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by Arjos View Post
    That building was designed for military settlers in Asia. Either that is a result of your porting of Epeiros there, or most likely an unintended consequence, because I think that buildings can only convert to a single culture...

    If the last is not true, we will edit it accordingly, if it is they probably will be removed from western provinces...
    It would really help if the description said what culture it converts to; I thought it was a bit strange being there, but faster conversion sounded too good to be true. Turned out it was, since it was converting to a foreign cultures!

    I'll destroy it and see if it starts going down again. Is it possible to edit culture with the console? I'd like to remove that Eastern Imperial, since it should never have been there.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    I cannot answer that, but will see if we can set a more detailed description for the effects...

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by Arjos View Post
    I cannot answer that, but will see if we can set a more detailed description for the effects...
    Right, looking at the Building Browser, higher tiers of the Indigenous Military Outpost require 20% then 40% Eastern Imperial culture, so it seems a good bet that's the source of the issue.

    Has it been mistakenly inserted in the building roster in place of Metoikia Katoikon (Foreign Military Settlers)? I can't build that in Massalia, but it's a requirement to upgrade to Supervised Hellenic Administration.

    In fact I can't build those anywhere; I wonder if Epeiros has the wrong kind of settlers/outposts?

    EDIT: And as a quick addendum, since destroying that Hellenistic Polities is climbing again - though Eastern Imperial isn't falling (yet, at least).
    Last edited by QuintusSertorius; 09-04-2014 at 15:25.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    The inability to not being able to build every government everywhere is definitely not a bug or mistake...
    Each province for each faction can reach a max level or establish certain forms of government depening on socio-political historical grounds...

    The Metoikia Katoikon is a complex for provinces with Hellenes and Hellenised locals already in place, so yes Massalia's region should fit in that category...

    Keep in mind that certain buildings, like this one, initially were designed in another manner, which proved to be a poor representation...
    Being later modified to the current system, it could've been overlooked there. Thanks for the heads up ^^

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  5. #5
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Oh, absolutely; I agree there are limits on what can be built where. As you say, there are pre-requisites for some buildings representing the underlying cultures/peoples.

    In this specific instance, it seems like the Phourion Laon is available in Massalia when it should be the Metoikia Katoikon instead. Incidentally this is also the case with Syrakousai and Emporion - I wonder if its throughout the west?

    I should add I'm not complaining, mind; this is a brilliant, but also complex system, so things like this are about to happen at first.
    Last edited by QuintusSertorius; 09-04-2014 at 16:10.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  6. #6
    Member Member aapjes's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    The indigenous outposts are supposed to be military settlements of native peoples.

    I think someone said though that they are only supposed to be buildable in the east as they represent the Ptolemaioi and Seleukids recruiting natives when no Hellenic settlers are available and are used for other factions such as Hayasdan and Saba to eventually convert to eastern imperial from tribal culture.

    As for the other military settlers building line, those are Hellenic settlers and will boost Hellenic culture, but they require colony points which you can currently only get from controlling a metropolis.

    e: Also if you don't currently have colony points buildings which require such will not show up in the building browser.
    Last edited by aapjes; 09-04-2014 at 16:25.

  7. #7

    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by Arjos View Post
    The inability to not being able to build every government everywhere is definitely not a bug or mistake...
    Each province for each faction can reach a max level or establish certain forms of government depening on socio-political historical grounds...

    The Metoikia Katoikon is a complex for provinces with Hellenes and Hellenised locals already in place, so yes Massalia's region should fit in that category...

    Keep in mind that certain buildings, like this one, initially were designed in another manner, which proved to be a poor representation...
    Being later modified to the current system, it could've been overlooked there. Thanks for the heads up ^^
    Quote Originally Posted by Arjos View Post
    That building was designed for military settlers in Asia. Either that is a result of your porting of Epeiros there, or most likely an unintended consequence, because I think that buildings can only convert to a single culture...

    If the last is not true, we will edit it accordingly, if it is they probably will be removed from western provinces...
    why use it only for asia when this buildings can be used for everyone. when i first saw that building i thought that it represents what ptolemies have done with the egyptians . capture a foreign city,bring greek settles,after you have enough garrison start recruiting the local population .a city where greeks and local are living together like in alexandria. a mix of eb 1 3 and 2 goverment
    i liked in eb1 that as macedonia i could conquer rome and build a level 2 goverment (satrapy) and then i could build half greek-half roman units(if i had build thew native baracks).now when you capture a foreign city the only options are only to hellenize them or allied goverment not the satrapal goverment (between those two options) that existed in eb
    Last edited by clone; 09-04-2014 at 16:24.

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by clone View Post
    why use it only for asia when this buildings can be used for everyone. when i first saw that building i thought that it represents what ptolemies have done with the egyptians . capture a foreign city,bring greek settles,after you have enough garrison start recruiting the local population .a city where greeks and local are living together like in alexandria. a mix of eb 1 3 and 2 goverment
    I think it was intended only for Asia (which in the Greek definition includes Egypt), because there are other military settler/colonist buildings for other regions/factions. But in this instance, it appears to be in the wrong place.

    Quote Originally Posted by aapjes View Post
    The indigenous outposts are supposed to be military settlements of native peoples.

    I think someone said though that they are only supposed to be buildable in the east as they represent the Ptolemaioi and Seleukids recruiting natives when no Hellenic settlers are available and are used for other factions such as Hayasdan and Saba to eventually convert to eastern imperial from tribal culture.

    As for the other military settlers building line, those are Hellenic settlers and will boost Hellenic culture, but they require colony points which you can currently only get from controlling a metropolis.

    e: Also if you don't currently have colony points buildings which require such will not show up in the building browser.
    It says in the description that by employing natives you speed Hellenisation.

    But either way, they shouldn't be in the (far) western Mediterranean.

    I've only got Small Hellenistic Poleis buildings at the moment (one in Massalia, another in Emporion) so no colony points. Waiting for those to go Greek enough to be able to upgrade it.
    Last edited by QuintusSertorius; 09-04-2014 at 16:28.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  9. #9
    COYATOYPIKC Senior Member Flatout Minigame Champion Arjos's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Sorry, I meant everything east of Hellas, where the Hellenistic polities expanded...

  10. #10

    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by QuintusSertorius View Post
    I think it was intended only for Asia (which in the Greek definition includes Egypt), because there are other military settler/colonist buildings for other regions/factions. But in this instance, it appears to be in the wrong place.
    maybe. i am suggesting to use it different (as i suggested). if makedonians captured rome for example i thing they would do more or less what the ptolemies did.this building to represent locals that are recruited into service
    the reasons i like macedonia in eb1 was
    1 could build native baracks but on the same time could build level 2 goverment in a large area of land (nearly everywhere)
    2 had neutral level two goverment not only fit everywhere but was also accurate (satrapia makedonike)
    and so with 1+2 i could role play creating a greek empire
    now there in only choise to either helenize the city or make allied
    Last edited by clone; 09-04-2014 at 16:35.

  11. #11
    Member Member aapjes's Avatar
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    Default Re: Is Indigenous Military Outposts bugged?

    Quote Originally Posted by QuintusSertorius View Post
    It says in the description that by employing natives you speed Hellenisation.

    But either way, they shouldn't be in the (far) western Mediterranean.

    I've only got Small Hellenistic Poleis buildings at the moment (one in Massalia, another in Emporion) so no colony points. Waiting for those to go Greek enough to be able to upgrade it.
    If Hayasdan et al. do indeed use this same building line though and it's actually intended to help Hellenic culture a new building will be needed either way.

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