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Thread: Camps (Nomadism settlement type)

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  1. #12
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: Camps (Nomadism settlement type)

    Thanks for that, Kull.

    Speaking of city development/growth: I don't mind some (most) of the settlements on the map being unable to reach "huge" size. Infact I still consider it too easy to turn cities into huge metropolises. Encountered that in my previous Baktria campaign, where half of my settlements were huge (or close to and still growing) by 210 BC.
    I acknowledge (and appreciate) the fact that the EB team has taken steps to restrict/slow down growth already - but I wouldn't mind it to become even more difficult.

    Although this could be a fine idea for a submod, too. After all, the EB I City Mod by MAA was "just" a submod as well.
    Last edited by Shadowwalker; 09-09-2014 at 08:30.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

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