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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by Piter View Post
    Need new campaign
    You don't need a new campaign, but you need to generate a new game in order for the changes to take effect (and generate a new map.rwm).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR

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  2. #2

    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by QuintusSertorius View Post
    You don't need a new campaign, but you need to generate a new game in order for the changes to take effect (and generate a new map.rwm).
    True, but not for all modes so it works.

  3. #3
    Member Member Rovert's Avatar
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    Default Re: New CAI/PiterAI1.0

    Trying This Now , hope its better than the other 1.

    Ok so they AI dosent seem dumb aggressive , the agents are a little over kill , there is spys and diplomats everywhere LOL , The AI seems to focus on whats important then to just attack you savagely just cause there bordered with you. I also have 2 alliances that are holding over 40 turns , best so far usally they will siege your port like tards and give up the trade revenue.

    Just so any1 knows if you become a vassel it costs tribute and a lot , really hard on the small factions


    I am 75 turns in so far , I will update when I am further along , so far its great , I also tired moving the AI to save policy , all the little factions aren't sweeping across taking everything now , I have 4 allies and they are holding , this mod is really good .
    150 turns nobody is dead , allies are holding for everybody , AI expansion is much slower , Rome is still trying to become Germany , guess that will never change , they wanted to be Germany so bad in EB1 also.

    https://i61.tinypic.com/vf88qe.jpg

    im trying as the brit faction its most out of the way , I hope I get better troops cause these guys suck , naked spear guys just don't seem like a reliable line troop.

    https://i57.tinypic.com/8xla1t.jpg

    https://i58.tinypic.com/28v6g41.jpg

    https://i62.tinypic.com/2q03fa9.jpg
    Last edited by Rovert; 09-09-2014 at 16:44.

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  4. #4

    Default Re: New CAI/PiterAI1.0

    I tried this but can't say that I liked it too much. As soon as I got it one of my allies declared war on me. After that my other ally declared war on me. The diplomacy was bugged because I would sue for peace with one of the allies (and then remake them into an ally) and the very next turn they would declare war on me, I could do this over and over. I went back to the CAI v.2 and one of the allies came back to my side and didn't declare war on me. They just seemed way too aggressive to me. Rome (one of the allies) had five or so other enemies and they decided to attack me. They seemed to be more competent with there armies and knew where to attack.

  5. #5

    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by Majasprat View Post
    I tried this but can't say that I liked it too much. As soon as I got it one of my allies declared war on me. After that my other ally declared war on me. The diplomacy was bugged because I would sue for peace with one of the allies (and then remake them into an ally) and the very next turn they would declare war on me, I could do this over and over. I went back to the CAI v.2 and one of the allies came back to my side and didn't declare war on me. They just seemed way too aggressive to me. Rome (one of the allies) had five or so other enemies and they decided to attack me. They seemed to be more competent with there armies and knew where to attack.
    You played a very hard? :)

    AI avoids fighting on several fronts. If AI do not bordered by an enemy that does not work.


    On VH difficulty level AI considers the player its biggest threat. AI tries to destroy the player's faction and forms alliances against the player.

    On the H level the AI behaviour is similar but to a more limited extent.

    On the N level, AI considers a strong neighbouring faction its biggest threat. AI makes alliances against it and tries to weaken it. When there is no significantly stronger neighbouring faction, AI tries to destroy its weakest neighbour.

    On the N level AI frequently sends its armies to support the allied human player (sometimes it can even send a relief army to attack the besieging army and end the siege). On the H level this may also happen but less frequently.

    On the VH level the AI is just rude.

    The VH level is designed to be "Very Hard" and not to play alliances.
    Last edited by Piter; 09-08-2014 at 23:46.

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: New CAI/PiterAI1.0

    What's the difference between 1.0 and 1.1?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by QuintusSertorius View Post
    What's the difference between 1.0 and 1.1?
    The difference is small. AI is a little better fight.

  8. #8
    Member Member Jikot's Avatar
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    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by QuintusSertorius View Post
    You don't need a new campaign, but you need to generate a new game in order for the changes to take effect.
    Meaning what exactly?

  9. #9

    Default Re: New CAI/PiterAI1.0

    Sam alliance reduces the chance of an attack. The Alliance also improves our relationship. With each higher level relationships reduce the chances of invasion. When relations 9/10 and 10/10 AI almost never reveals. You also need to skillfully manage garrisons on the border so that the AI ​​does not feel that he can start a war, easily winning several provinces.

  10. #10

    Default Re: New CAI/PiterAI1.0

    150 turns with sweboz now and I really like it so far. difficulty is on hard. I am allied with Lugones and they even went through my sparsely defended territory to help me against Gauls and Brits. They are allies as well and have only attacked after I raided Britain for some money. Brits landed troops reasonably on mainland europe shores.. Boii became vassal to Rome and Aedui to Averni or what they are called now.
    Very interesting campaign but I cant compare it to the other CAI because when I tried them (on different PC, different Windows, etc.) game crashed every 5 turns. I took some pics but have to convert them first. If you want I can post them here.

    ->Piter: Danke!/ Dziękuję!

    Really have to wach out for assassins and getting full stack armys bribed away.
    Last edited by Nightshift; 09-09-2014 at 19:20.

  11. #11

    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by Nightshift View Post
    I took some pics but have to convert them first. If you want I can post them here.
    Yes :)

    Quote Originally Posted by Nightshift View Post
    ->Piter: Danke!/ Dziękuję!
    Proszę :)

  12. #12

    Default Re: New CAI/PiterAI1.0

    Ok first pic you can see how my Lugoni allies go through my provinces, while honouring our alliance to conquer scandinavia. You can see how they wait for reinforcements because Hleifpoz was defended by a full stack.
    Click image for larger version. 

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    What I did was to rush there and initiate the attack before they would. I kept the savegame and will try as to when and how they will attck on their own but they usually only wait if the need more troops to attack.

    And may Wodan/odin forgive me when the battle started I just broke up the gate on my front and took a nap when I woke up settlement was in my hands with no casualties.

    Click image for larger version. 

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    Next one shows roman army after start of first punic war. I have no comparison to other CAIs but if you have maybe you can compare army stack sizes and decide..

    Click image for larger version. 

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    And lastly my returning raiding party gets their way home cut off by an angry Pritanoi faction leader - I'm sure it's just coincidence but it felt so good for roleplaying!! (couldn't land them directly at home because of pirate threat wich allready killed my first fleet after landing them on british coast - and hunted my second one, the one that brought my party back all the way to Ireland/ Hibernia).

    Just before the battle started they assasinated my general. I took their faction leader as prisoner in return, his ransom would have doubled the income of my raiding adventure (+17000 mnai), unfortunatly they were broke :(

    Click image for larger version. 

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    maybe it was just the remains of this party:
    Click image for larger version. 

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    Don't know if these pics are making judgement about CAI possibly but I had a blast so far.

    PS. posted the minmap pics in the faction progression thread
    Last edited by Nightshift; 09-10-2014 at 12:17.

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  13. #13
    Member Member Rovert's Avatar
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    Default Re: New CAI/PiterAI1.0



    well not sure how this is gonna turn out , so far expansion seems weird and the allies are hilarious

    still trying to figure how to do this pic crap

    https://i60.tinypic.com/w7fxxw.jpg

    https://i60.tinypic.com/59ympe.jpg

    https://i62.tinypic.com/m7uxqa.jpg
    Last edited by Rovert; 09-10-2014 at 15:50.

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