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  1. #1

    Default Re: New CAI/PiterAI1.0

    I tried this but can't say that I liked it too much. As soon as I got it one of my allies declared war on me. After that my other ally declared war on me. The diplomacy was bugged because I would sue for peace with one of the allies (and then remake them into an ally) and the very next turn they would declare war on me, I could do this over and over. I went back to the CAI v.2 and one of the allies came back to my side and didn't declare war on me. They just seemed way too aggressive to me. Rome (one of the allies) had five or so other enemies and they decided to attack me. They seemed to be more competent with there armies and knew where to attack.

  2. #2

    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by Majasprat View Post
    I tried this but can't say that I liked it too much. As soon as I got it one of my allies declared war on me. After that my other ally declared war on me. The diplomacy was bugged because I would sue for peace with one of the allies (and then remake them into an ally) and the very next turn they would declare war on me, I could do this over and over. I went back to the CAI v.2 and one of the allies came back to my side and didn't declare war on me. They just seemed way too aggressive to me. Rome (one of the allies) had five or so other enemies and they decided to attack me. They seemed to be more competent with there armies and knew where to attack.
    You played a very hard? :)

    AI avoids fighting on several fronts. If AI do not bordered by an enemy that does not work.


    On VH difficulty level AI considers the player its biggest threat. AI tries to destroy the player's faction and forms alliances against the player.

    On the H level the AI behaviour is similar but to a more limited extent.

    On the N level, AI considers a strong neighbouring faction its biggest threat. AI makes alliances against it and tries to weaken it. When there is no significantly stronger neighbouring faction, AI tries to destroy its weakest neighbour.

    On the N level AI frequently sends its armies to support the allied human player (sometimes it can even send a relief army to attack the besieging army and end the siege). On the H level this may also happen but less frequently.

    On the VH level the AI is just rude.

    The VH level is designed to be "Very Hard" and not to play alliances.
    Last edited by Piter; 09-08-2014 at 23:46.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: New CAI/PiterAI1.0

    What's the difference between 1.0 and 1.1?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4

    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by QuintusSertorius View Post
    What's the difference between 1.0 and 1.1?
    The difference is small. AI is a little better fight.

  5. #5

    Default Re: New CAI/PiterAI1.0

    Thank you for the explanation. I'll give it a try on M/M then as soon as I have the time!

  6. #6
    Member Member Jikot's Avatar
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    Default Re: New CAI/PiterAI1.0

    I'd like to try this, but is there a way to go back to "vanilla" easily?

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