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Thread: New CAI/PiterAI1.0

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  1. #1

    Default Re: New CAI/PiterAI1.0

    Sam alliance reduces the chance of an attack. The Alliance also improves our relationship. With each higher level relationships reduce the chances of invasion. When relations 9/10 and 10/10 AI almost never reveals. You also need to skillfully manage garrisons on the border so that the AI ​​does not feel that he can start a war, easily winning several provinces.

  2. #2

    Default Re: New CAI/PiterAI1.0

    150 turns with sweboz now and I really like it so far. difficulty is on hard. I am allied with Lugones and they even went through my sparsely defended territory to help me against Gauls and Brits. They are allies as well and have only attacked after I raided Britain for some money. Brits landed troops reasonably on mainland europe shores.. Boii became vassal to Rome and Aedui to Averni or what they are called now.
    Very interesting campaign but I cant compare it to the other CAI because when I tried them (on different PC, different Windows, etc.) game crashed every 5 turns. I took some pics but have to convert them first. If you want I can post them here.

    ->Piter: Danke!/ Dziękuję!

    Really have to wach out for assassins and getting full stack armys bribed away.
    Last edited by Nightshift; 09-09-2014 at 19:20.

  3. #3

    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by Nightshift View Post
    I took some pics but have to convert them first. If you want I can post them here.
    Yes :)

    Quote Originally Posted by Nightshift View Post
    ->Piter: Danke!/ Dziękuję!
    Proszę :)

  4. #4

    Default Re: New CAI/PiterAI1.0

    Ok first pic you can see how my Lugoni allies go through my provinces, while honouring our alliance to conquer scandinavia. You can see how they wait for reinforcements because Hleifpoz was defended by a full stack.
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    What I did was to rush there and initiate the attack before they would. I kept the savegame and will try as to when and how they will attck on their own but they usually only wait if the need more troops to attack.

    And may Wodan/odin forgive me when the battle started I just broke up the gate on my front and took a nap when I woke up settlement was in my hands with no casualties.

    Click image for larger version. 

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    Next one shows roman army after start of first punic war. I have no comparison to other CAIs but if you have maybe you can compare army stack sizes and decide..

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    And lastly my returning raiding party gets their way home cut off by an angry Pritanoi faction leader - I'm sure it's just coincidence but it felt so good for roleplaying!! (couldn't land them directly at home because of pirate threat wich allready killed my first fleet after landing them on british coast - and hunted my second one, the one that brought my party back all the way to Ireland/ Hibernia).

    Just before the battle started they assasinated my general. I took their faction leader as prisoner in return, his ransom would have doubled the income of my raiding adventure (+17000 mnai), unfortunatly they were broke :(

    Click image for larger version. 

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    maybe it was just the remains of this party:
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    Don't know if these pics are making judgement about CAI possibly but I had a blast so far.

    PS. posted the minmap pics in the faction progression thread
    Last edited by Nightshift; 09-10-2014 at 12:17.

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    Piter 


  5. #5
    Member Member Rovert's Avatar
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    Default Re: New CAI/PiterAI1.0



    well not sure how this is gonna turn out , so far expansion seems weird and the allies are hilarious

    still trying to figure how to do this pic crap

    https://i60.tinypic.com/w7fxxw.jpg

    https://i60.tinypic.com/59ympe.jpg

    https://i62.tinypic.com/m7uxqa.jpg
    Last edited by Rovert; 09-10-2014 at 15:50.

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  6. #6

    Default Re: New CAI/PiterAI1.0

    I only accepted one alliance when I thought I really need that help and have one flank secure. Never allied with factions on the opposite site of the map. Maybe thats one consession you have to make. And I didn't ally with my factions I expected to raid/ attack in foreseeable future.

    Anyway pleas tell us what happens once you start war and allies have to decide for one side or another! Would be interesting to see how they choose..

  7. #7

    Default Re: New CAI/PiterAI1.0

    https://forums.totalwar.org/vb/attac...0&d=1410346879

    hahahha, you bastard :P

    3 armies attacked? I am proud of him :D


    "well not sure how this is gonna turn out , so far expansion seems weird and the allies are hilarious

    still trying to figure how to do this pic crap"

    Balance at the beginning of the economic potentials strongly interferes with diplomacy. In addition, only fractions bordering the rebels may disrupt the operation of alliances. On the mod for which I did the rebellion was not in 30 turns.


    Do not worry. How it will be exotic alliances, it would attack you :* I set a desire to conclude an alliance against the rebels "-99999", can the righteous :) Or completely breaks down :D

    Please assessed after 200 rounds, not 20 :)
    Last edited by Piter; 09-10-2014 at 18:52.

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