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  1. #1

    Default Re: New CAI/PiterAI1.0

    I only accepted one alliance when I thought I really need that help and have one flank secure. Never allied with factions on the opposite site of the map. Maybe thats one consession you have to make. And I didn't ally with my factions I expected to raid/ attack in foreseeable future.

    Anyway pleas tell us what happens once you start war and allies have to decide for one side or another! Would be interesting to see how they choose..

  2. #2

    Default Re: New CAI/PiterAI1.0

    https://forums.totalwar.org/vb/attac...0&d=1410346879

    hahahha, you bastard :P

    3 armies attacked? I am proud of him :D


    "well not sure how this is gonna turn out , so far expansion seems weird and the allies are hilarious

    still trying to figure how to do this pic crap"

    Balance at the beginning of the economic potentials strongly interferes with diplomacy. In addition, only fractions bordering the rebels may disrupt the operation of alliances. On the mod for which I did the rebellion was not in 30 turns.


    Do not worry. How it will be exotic alliances, it would attack you :* I set a desire to conclude an alliance against the rebels "-99999", can the righteous :) Or completely breaks down :D

    Please assessed after 200 rounds, not 20 :)
    Last edited by Piter; 09-10-2014 at 18:52.

  3. #3

    Default Re: New CAI/PiterAI1.0

    I fixed diplomacy. None of you will not be he liked. ;)


    Only the enemy of my enemy offered me an alliance. (I play Rome 25 turns)
    Last edited by Piter; 09-10-2014 at 19:54.

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  4. #4
    Member Member Rovert's Avatar
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    Default Re: New CAI/PiterAI1.0

    getting the new version now , ill put up some updates after

  5. #5

    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by Rovert View Post
    getting the new version now , ill put up some updates after

    Works on saves. So this is not a problem.

  6. #6
    (cmlax999) Member adishee's Avatar
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    Default Re: New CAI/PiterAI1.0

    I'm on turn 36 of a VH/M Pergamon campaign. I got a ceasefire with the Ptolemies, and secured trade rights with them with a deal for about 1000 minai for 2 turns. I have an alliance with the Selukids. Pontus offered me an alliance in exchange for about 700 minai, which I did not take (I can see conflict with them in the future and I don't want to sully my reputation). Ptolemy also offered me an alliance but I didn't take it, because they are enemies of the Selukids. I know the Selukids would betray me if I moved my main army away from Pergamon (they have in previous PiterAI campaign), but I don't want to temp them to do so by allying with the Ptolemies. I have Bithynia and am currently besieging Byzantium. The Selukids have been messing about in Galicia with an almost-full stack for a few turns. A small rebel army just popped up in the north of Mysia. The AI have been very placid to each other -- No Greek cities have been taken by any faction, other than Thermon by the Epirots (they have lost Taras to Rome). The Selukids and the Ptolemies are not fighting in Asia Minor as far as my scouts see -- I can't speak to the Levant, they may be. Makedon has not really ventured into Thracia.

    Very quiet AI so far this campaign. I wonder when it will blow up -- or if it will.
    Last edited by adishee; 09-15-2014 at 16:56.

  7. #7

    Default Re: New CAI/PiterAI1.0

    Quote Originally Posted by cmlax999 View Post
    I'm on turn 36 of a VH/M Pergamon campaign. I got a ceasefire with the Ptolemies, and secured trade rights with them with a deal for about 1000 minai for 2 turns. I have an alliance with the Selukids. Pontus offered me an alliance in exchange for about 700 minai, which I did not take (I can see conflict with them in the future and I don't want to sully my reputation). Ptolemy also offered me an alliance but I didn't take it, because they are enemies of the Selukids. I know the Selukids would betray me if I moved my main army away from Pergamon (they have in previous PiterAI campaign), but I don't want to temp them to do so by allying with the Ptolemies. I have Bithynia and am currently besieging Byzantium. The Selukids have been messing about in Galicia with an almost-full stack for a few turns. A small rebel army just popped up in the north of Mysia. The AI have been very placid to each other -- No Greek cities have been taken by any faction, other than Thermon by the Epirots (they have lost Taras to Rome). The Selukids and the Ptolemies are not fighting in Asia Minor as far as my scouts see -- I can't speak to the Levant, they may be. Makedon has not really ventured into Thracia.

    Very quiet AI so far this campaign. I wonder when it will blow up -- or if it will.

    Thanks for the feedback. In the fight, the AI is certainly aggressive as medieval2.




    Quote Originally Posted by moisesjns View Post
    I congratulate Piter. For such an awesome AI. I am still on EB 2.00 As i am scared that Piter will not work on 2.01. Piter AI seriously makes game so much more immersive. I allied with the Getai And made our relations good (Im pontus btw) and the getai actually fought and destroyed an army of makedones that were trying to make their way to me in histria.
    https://forums.totalwar.org/vb/showt...tion-of-forces

    Thanks a lot, works with 2.01.
    Last edited by Piter; 09-16-2014 at 17:50.

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