Imperial Pontic reform, Koinon Hellenon congress reform, Numidian settled reform, Saka reform, Nabatean settled reform, Sauromatian Hellenised reform and I'm probably missing others...
Imperial Pontic reform, Koinon Hellenon congress reform, Numidian settled reform, Saka reform, Nabatean settled reform, Sauromatian Hellenised reform and I'm probably missing others...
Someone mentioned a Pergamene reform elsewhere as well.
https://forums.totalwar.org/vb/showt...ip-and-Galatia
Nabataea have a eastern settled reform and hellenistic reform. The latter lacks the unit upgrades they will receive in the distant future.
Saba have a sort of mini reform as well, having the option to become more centralized and allowing to expand the recruitment of royal troops to some additional provinces.
They will get hellenistic troops, but mostly of the late fashion. They will have a variety of standard hellenistic units as factionals, such as thureophoroi, machairophoroi,... And certain unique hellenistic styled units ( at least royal infantry and Nabataean hetairoi). The latter are of lower priority and not yet modelled. As we focus on the earlier units first. (The highest priority units for them that are still to be made are camel archers). Not sure what the exact extent of the hellenistic reform at this moment is. But at least the Thureophoroi have a unique set of skins already made.
What's the eastern settled reform do? Add more varied units? How do you trigger it exactly. Same goes for Hayastan, I can't really get into a faction if I think it's roster is incomplete, but I'm really interested in their history as of late.
Also, is there a reason why their capital is a camp and not a city? Is there a way to change this?(Possibly being part of the reform, I suppose)
Just had the germanic late reform no notification in game yet though. I remember from EB1 that you would get some charcoiled, forest stalking badasses. Now you get better, upgraded unit versions which I like but I would prefer to have more prerequisites other than just waiting ~130 turns. For example having fought both gallic factions + romans in at least one large battle. Or certain amount of settlements or whatever. Just an idea.
Yes i agree, IMO most reforms should require some specific things, though not necessary these need to be to play large battles against a faction, but other stuff such as developping your faction, building ports... like the Casse reform in EB1, than just waiting a number of turns.
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