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Thread: Some questions about gameplay systems/features

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    Default Re: Some questions about gameplay systems/features

    Shadowwalker wrote:"I've written some comments about that already, it's confusing to say the least. It feels as if you had only 2 options: complete assimilation/core province/"inner circle" tribe or "outlying"/ally/buffer province. Sure, there are (in most cases) several stages to both options but in general EB I gave me the feeling that there are more options. Which is pretty odd, since I expected EB II to be more complex in this regard. So, as said before, do I terribly misunderstand something about the whole system? "
    i was discusing this matter with a eb member. in eb you had 4 options .1 for historical land, 2 colonize ,3something between 4 and 2 , 4 allied
    in terms of number of goverments now you have more but all of them are on the same building tree. all four allied goverment are the same in every faction so you have only 4 unique goverment options plus some reforms . so still they are more or at least the same
    due to beta many factions either share their goverments or are not fleshed out,have missing pics or info .also many factions have new goverment after reforms

    this to be honest is more important
    what they completely changed is goveremnt and recruitment(their relation between them). in eb if you could build level 2 goverment you could recruit approximately 75% factional troops and rest regionals. with 3 goveremnt 50/50 . Now in eb2 you cant do that, in terms of recruitment you can choose between 1 goverment and 4 . 3 or 2 doesnt exist . the only close to what you and i are saying is "native colony" but i havent still understood what this building represents ,plus not all factions can build it and those that can ,not in all cities
    this is the only downsite of the mod
    Last edited by clone; 09-06-2014 at 00:52.

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