In EDB, only bosporan governments and colonies give hellenic culture.might be wrong, but government buildings too should influence the conversion...
In EDB, only bosporan governments and colonies give hellenic culture.might be wrong, but government buildings too should influence the conversion...
@Thoras : Did you upgrade it to a polis or to a metropolis ? Sinope starts with 60%, so you have the 49% for polis, but not metropolis. If you got a metropolis it's strange.To a normal Polis ;)I was able to upgrade a minor polis in Sinope as Bosporos so it is possible
My Capital is now at 61%,and yes I have spies and gouverneurs in all of my cities,I try it with the next city I conquer.
That does not sound right, of Pontos I'm certain several govs do convert...
I'm sorry, but our modders are awfully busy, both in the internal fora and in RL, it should be an entry like religion level bonus or something...
Unless you are speaking only about hellenic culture, which could be the case then...
Each faction is pretty unique when it comes to conversion...
Last edited by Arjos; 09-06-2014 at 19:32.
Ok I have a problem...:
Sometimes I had the bug that I could build a minor polis and a colonie in the same turn ,in all of my cites,playing as Bosporos without having Metropolis nor do I get an adviser message.I can aslo build them unlimited without any cap.But normaly it vanishes once I start the next turn.
My current problem is that it doesn't vanish anymore,coud anybody test my save if it is the same for other players?
It's fine in the current turn,but after that it is permanent.
Bosporos3.sav
Last edited by Thoras; 09-06-2014 at 20:29.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
There's no bonus in polis, so the only reason I can see is hard-coded spreading, or via agentsCode:capability ;;; Recruitment pool - 8 * 0.03 { recruit_pool "hellenistic cavalry hippakontistai" 1 0.06 2 0 requires factions { f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_pontos, f_pergamon, } recruit_pool "hellenistic cavalry baktrioi hippotoxotai" 1 0.06 2 0 requires factions { f_baktria, } recruit_pool "hellenistic infantry phalangitai" 1 0.09 3 0 requires factions { f_makedonia, f_epeiros, f_seleukid, f_ptolemaioi, f_baktria, f_pontos, f_pergamon, } recruit_pool "hellenistic infantry hoplitai haploi" 1 0.09 3 0 requires factions { f_kh, } recruit_pool "hellenistic infantry akontistai" 1 0.06 2 0 requires factions { f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_baktria, f_pontos, f_pergamon, } recruit_pool "hellenistic infantry toxotai" 1 0.03 1 0 requires factions { f_makedonia, f_epeiros, f_kh, f_seleukid, f_ptolemaioi, f_baktria, f_pontos, f_pergamon, } happiness_bonus bonus 1 requires factions { cul_1, cul_3, } trade_base_income_bonus bonus 1 requires factions { f_kh, } }
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
On this general topic -- that of not understanding albeit still enjoying the new social buildings: I'm playing as Epirus, and I've recently captured Athens (mind you, I wanted to stay out of Greece proper, but I kept getting attacked by the Makedonians from Thessaly and Attica; although to be fair I did take their capital. So my only recourse was to pacify the region. I'm no tyrant, I've let the Makedonians retain Corinth and Sparta after they sued for peace and secured trade rights -- who knows how long that'll last, though). I gather from this thread that, because Athens is a metropolis I now have an offer to install a military colony at my capital Ambrakia (the traditional Epirot capital, I haven't moved it despite capturing far more prestigious cities). Ambrakia is a polis, always was. So my question is: how is it that I should have the option to send a military-colonial population to a patently Hellenic city? It is already completely Hellenized, and more, Diadochoi-Hellenized.
Ambrakia could use the population boost, but I don't think a settler colony even adds population, does it?
And while I'm thinking about it: what ever happened to the basic, levy phalangitai from EB1? Are they still in there, or not added yet?
Last edited by adishee; 09-07-2014 at 00:01.
You will need the 3rd level colony + a metropolis in a region to get best government there, and you will get more troops there (more often, I don't think you'll get new ones)
The first level of colony is required for the supervised hellenic administration. So in terms of gaemplay, you shuild build it. Historically, i'm not sure.
about phalanx, in EB2 i only know illyrian phalanx, generic phazlanx, and machimoi/pantodapoi. no deuteroi i think
Last edited by bisthebis; 09-07-2014 at 09:47.
The option to send a colony out means you can build military settlers, and upgrade to the highest forms of Epirote government. You can't do that without colonists.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
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