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Thread: EB2 team's BAI tester {Battle AI tester version 1.0}

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  1. #1

    Default Re: EB2 team's BAI tester {Battle AI tester version 1.0}

    Quote Originally Posted by GRANTO View Post
    yes, there is new active scripting working within the battle now, battle movement speed has had slight increase {just enough to give it a little zing} charges should look and feel more dynamic, thanks for the feedback.
    They weren't just good charges, the unit wheeled around to the back of my troops before charging. One siege battle sallie and an open battle with Pritannoi and quite impressed with how the enemy uses its units, protecting its flanks and rear. One thing, that happened with the old BAI as well, in a sallie...the enemy leaves the gates and runs its army all the way to the other side of the settlement...and then comes back

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    GRANTO 


  2. #2
    Member Member Ozonius Tomicus's Avatar
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    Default Re: EB2 team's BAI tester {Battle AI tester version 1.0}

    I've only had time to try a few turns with the BAI patch in a new Eperiote VH/H campaign and so only one open field battle and one siege with an enemy sallying.

    The open field battle as against two units of rebel medium spear-men against my larger balanced force, so not a good test and I didn't notice much difference.

    For the siege I waited the 4 seasons besieging the town on the eastern end of Sicily and the enemy sallied on schedule. They seemed to emerge more quickly and attacked my formations more aggressively. For receiving a sally of equal or greater numbers I generally pull back initially and form up my troops in a preferred battle line. Because of the enemy aggressiveness I was unable to pull back as far as I had intended before forming my line. Other aspects of the battle seemed similar to the original AI, though the enemy cavalry was a driver in slowing down my initial deployment as they were persistent in harassing my troops as I attempted to move them back into the formation I wanted for receiving the enemy.

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  3. #3

    Default Re: EB2 team's BAI tester {Battle AI tester version 1.0}

    Just got it now. I will test it tonight.

  4. #4

    Default Re: EB2 team's BAI tester {Battle AI tester version 1.0}

    The AI seems to be better but I have CTD after a battle twice now. Not sure if that is related.

  5. #5

    Default Re: EB2 team's BAI tester {Battle AI tester version 1.0}

    Quote Originally Posted by Majasprat View Post
    The AI seems to be better but I have CTD after a battle twice now. Not sure if that is related.
    i havent had that , if anything it would crash in loading or during the battle , can you describe the campaign situation of the battles you were in at the time.ta

  6. #6

    Default Re: EB2 team's BAI tester {Battle AI tester version 1.0}

    I will get back to you a bit and see if it persists. I was using Piter AI at the time and i switched back to the CAI v.2. It is save game compatible right? (BAI and the CAI)

  7. #7

    Default Re: EB2 team's BAI tester {Battle AI tester version 1.0}

    Quote Originally Posted by Majasprat View Post
    I will get back to you a bit and see if it persists. I was using Piter AI at the time and i switched back to the CAI v.2. It is save game compatible right? (BAI and the CAI)
    sometimes not.

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