[QUOTE=Saigrin;2053627453]Hi Granto, a little question: What does it fix? I have not plenty of time to play, but if you tell me the changes I could explore them to give feedback if there's any problem.
Thanks for your work, team![/QUOTE @Saigrin ...siege battles....the AI will defend the walls and such instead of mass hording in the town square...
I have loaded the BAI Hardcore and Siege files plus the current QuintusSertorius EDU files, deleted to rwm and started a new Sakae M/M long campaign.
I am around turn 34 now and have been very impressed with how the battle AI is fighting -- so far only battles against Rebel and Baktrian enemy. The hardcore restriction on rapid-fire order changes is frustrating because I haven't really gotten a feel for it yet, but I do welcome it as it seems totally realistic
And I am happy to report that siege defenders are most definitely not huddling in the town square from the get-go any more. I have fought and taken a Rebel settlement and town, and Baktrian settlement, town and capital city and have no AI nits to pick.
In my experience enemy units and even multiple stacks seem to be working well together to provide a challenge. Thanks for all of your efforts!
Hello,
Do I overwrite the BAI's battle_ai_config over the CAI's battle_ai_config
As told by GRANTO: Extract somewhere safe on your computer and copy the files over to your EB2/data folder ..click to overwrite and delete map.rwm in the world/maps/base folder
Lizardo -- sorry I hadn't been back to the forum for a few days. I loaded the BAI first then the CAI as you guessed.
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