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Thread: New TW Title Announcement: Total War: Attila

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  1. #1
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: New TW Title Announcement Incoming on 25th of September (teaser pics inside)

    Well the answer is Total War: Attila! Looks very interesting, plus family trees are back!

    Main trailer:



    Some campaign gameplay and impressions:



    Some battle gameplay and impressions:

    Last edited by Hooahguy; 09-25-2014 at 16:53.
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    Member Member Kamakazi's Avatar
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    Default Re: New TW Title Announcement Incoming on 25th of September (teaser pics inside)

    Battle system and the looks of it seem awesome. The way he was talking about it seemed very interesting. The overall campaign map view seems off to me for some reason though.....
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  3. #3
    Senior Member Senior Member ReluctantSamurai's Avatar
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    Default Re: New TW Title Announcement Incoming on 25th of September (teaser pics inside)

    Comparatively I never liked the Risk style map. Mostly for how the campaign AI behaved. The all or nothing army rushes that'd be thrown at you were irritating. And that if you survived this army rush the AI faction had a very hard time recovering unless it was the late game and they had over a dozen provinces. The Risk map is dead and needs to stay dead. Despite the flaws in the current system it's hugely better.
    While I agree that the 3D map is more immersive to play, the AI was always better at dealing with the 2D map and therefore more of a challenge. I remember back when R1 had been out for a year or so and players began trickling back to Shogun after the honeymoon was over. Almost to a player the comments in the Dojo were to the effect that the Shogun AI continually kicked their a$$ because it was smart and aggressive.

    As hoom stated, there were battles that you absolutely HAD to win in S1 and Med1. I never got that feeling in any TW release from R1 onwards. The bum rushes in S1 aren't any different than looking at the campaign map in R1, for instance, and seeing endless stacks of Roman spam headed your way.

    Having said all that, what really would be nice is an AI that is capable of fully handling a 3D map with the same level of skill as a 2D map
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    Default Re: New TW Title Announcement Incoming on 25th of September (teaser pics inside)

    Can we do a Mulan mod then? Instead of "How far will you go for Rome" we can have "I'll make a man out of you"

  5. #5
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: New TW Title Announcement Incoming on 25th of September (teaser pics inside)

    Quote Originally Posted by ReluctantSamurai View Post
    While I agree that the 3D map is more immersive to play, the AI was always better at dealing with the 2D map and therefore more of a challenge. I remember back when R1 had been out for a year or so and players began trickling back to Shogun after the honeymoon was over. Almost to a player the comments in the Dojo were to the effect that the Shogun AI continually kicked their a$$ because it was smart and aggressive.

    As hoom stated, there were battles that you absolutely HAD to win in S1 and Med1. I never got that feeling in any TW release from R1 onwards. The bum rushes in S1 aren't any different than looking at the campaign map in R1, for instance, and seeing endless stacks of Roman spam headed your way.

    Having said all that, what really would be nice is an AI that is capable of fully handling a 3D map with the same level of skill as a 2D map
    It's not exactly 2D versus 3D maps. For the purposes of moving armies, the maps are still 2D. What gets the AI lost is the open-ended free path for armies. Instead of considering 2-4 possible directions for an army, the AI now has to consider almost an infinite number of possible directions.

    But yes, I remember fondly those decisive battles in MTW 1 and S1. You're right, nothing like that in any titles since MTW 1.

  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: New TW Title Announcement Incoming on 25th of September (teaser pics inside)

    So I got to watch a livestream of one rather famous Total War Youtubers (Lionheart) playing a siege battle at EGX. He played it three times, lost the first time, narrowly won the second time, and after he re-evaluated his strategy he managed to win quite handily.

    I really like the deployable barricades, though I wish they added in a stronger barricade option to really block off city streets.

    I also really like how as enemy troops enter the city more of the city begins to burn. Rather atmospheric, though Im going to need a new system to run this game well with all that fire and smoke. I also like how the defenders morale goes down as more of the city burns.

    AI seemed pretty competent as well.
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