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Thread: Sweboz - settlement capture ctd

  1. #1

    Default Sweboz - settlement capture ctd

    Hi

    Two campaigns started as Sweboz, once heading south, once north, capture settlement battle, both times CTD on victory, CPU hitting 100%

    Windows 7, 64 bit, SP1, Intel core2 cpu e7500@2.93 ghz, 8 GB RAM, Geforce gtx 560TI

    Video settings first time set as native, second time turned down to medium, shadows/reflections off.

    Is it trying to load a victory video/animation?

  2. #2

    Default Re: Sweboz - settlement capture ctd

    This may be related....more to my system than the mod....

    playing as Carthage, left clicking on Nabatea to see settlement information, CTD, 100% cpu use

  3. #3

    Default Re: Sweboz - settlement capture ctd

    Tried again as Rome, turn 1 selecting a Sicilian city to see spy ccd on double clicking city icon

    Looking at task manager:

    two instances of launcher.exe *32 are running concurrently, both at 45% along with kingdoms.exe *32 that is using 509,900 k of memory

    (used the desktop EB2 launch icon to run from kingdoms disc)
    Last edited by HFox; 09-12-2014 at 19:37.

  4. #4

    Default Re: Sweboz - settlement capture ctd

    For a bit of fun I manually closed both versions of launcher.exe *32 in windows task manager and the game still ran. But once selecting a settlement again had the same CTD.

  5. #5

    Default Re: Sweboz - settlement capture ctd

    Version 2.1 - two versions of launcher.exe *32 still running when game starts

    Also still present after game has been closed down running using 40-50% cpu!

  6. #6
    EB annoying hornet Member bovi's Avatar
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    Default Re: Sweboz - settlement capture ctd

    You should kill those processes. When running the non-Steam shortcut on 2.01 there should not be another launcher starting at all.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  7. #7

    Default Re: Sweboz - settlement capture ctd

    Not sure whether it is my system stopping them being killed or a hanging process line in the bat file. Will test later and report back

  8. #8

    Default Re: Sweboz - settlement capture ctd

    Hah...success

    Last time I tried I was offered the chance to continue last game, which I did thinking to try and recreate previous bug.....this time starting fresh game.....both launcher processes not visible and cpu usage down to less than 20%

    Looks like 2.1 nice step forward from 2.0 :)

  9. #9

    Default Re: Sweboz - settlement capture ctd

    OK...two campaigns started and two ctds on victory of first battle........looking at the success of others it is my system limitations....any suggestions to help with stability?

  10. #10
    EB annoying hornet Member bovi's Avatar
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    Default Re: Sweboz - settlement capture ctd

    Not really. If you can replicate the crash twice for the same battle, you can post your savegame and log file for analysis.

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  11. #11

    Default Re: Sweboz - settlement capture ctd

    attached...hope they help
    Attached Files Attached Files

  12. #12

    Default Re: Sweboz - settlement capture ctd

    Hi

    Tried to edit the EBII.cfg file to reduce display resolution - native 1920x1080
    Added windowed/window borders cmd lines and no change. Looked back at file and those lines had been completely over written but others remained changed...see below example: building_detail=low but battle_resolution=1920 1080 changed back to native. Windowed cmd line deleted

    [video]
    anisotropic_level=4
    anti_alias_mode=off
    antialiasing=0
    assassination_movies=0
    autodetect=0
    battle_resolution=1920 1080
    bloom=1
    building_detail=low
    campaign_resolution=1920 1080
    depth_shadows=2
    depth_shadows_resolution=2
    effect_quality=low
    event_movies=0
    gamma=128
    grass_distance=75
    ground_buffers_per_node=4
    ground_cover_buffers_per_node=4
    infiltration_movies=0
    model_buffers_per_node=4
    no_background_fmv=0
    reflection=0
    sabotage_movies=1
    shader=2
    show_banners=1
    show_package_litter=1
    skip_mip_levels=0
    splashes=1
    sprite_buffers_per_node=4
    stencil_shadows=1
    subtitles=0
    terrain_quality=custom
    texture_filtering=2
    unit_detail=low
    vegetation=1
    vegetation_quality=low
    vsync=1
    water_buffers_per_node=4
    widescreen=1

  13. #13
    EB annoying hornet Member bovi's Avatar
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    Default Re: Sweboz - settlement capture ctd

    That is nothing like the EBII.cfg you should have. It more resembles the one from 2.0 where the launcher had overwritten it. For reference, this should be the full contents after installation:

    [features]
    mod = mods/EBII
    editor = 1

    [log]
    to = logs/M2TW.system.log.txt
    level = * trace

    [video]
    movies = 1
    windowed = 1
    borderless_window = 1

    [misc]
    show_hud_date = 1
    display_error_on_exit = 1

    [io]
    file_first = 1
    disable_file_cache = 1

    [game]
    allusers = 1
    unlimited_men_on_battlefield = 1
    advisor_verbosity = 1
    blind_advisor = 0
    mute_advisor = 1
    event_cutscenes = 0

    [multiplayer]
    playable = 0
    factions = 1

    [hotseat]
    passwords = 0 ## use individual passwords for players
    turns = 0 ## force separate human faction turns (including diplomacy) in hotseat campaign
    autoresolve_battles = 1 ## force autoresolve for all battles in hotseat campaign
    disable_console = 0 ## disable console in hotseat campaign.
    disable_papal_elections = 1 ## disable voting in papal elections in hotseat campaign (only first valid human faction votes)
    save_prefs = 1 ## force relevant hotseat options to be saved with game.
    save_config = 1 ## save config file in save dir containing information about next players turn
    update_ai_camera = 1 ## enable camera updates during ai turn in hotseat campaign
    validate_diplomacy = 1 ## enable diplomacy validation for incoming propositions
    scroll = 0 ## show start turn scroll in hotseat campaign
    admin_password = password ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
    autosave = 1 ## autosave hotseat game at start of players turn
    close_after_save = 0 ## close medieval II directly after a hotseat autosave
    gamename = hotseat_gamename ## sub directory name for hotseat save games
    validate_data = 1 ## ensure game data files used in previous save match current campaign data files
    allow_validation_failures = 0 ## prevent game to load if savegame or data validations fail

    Having problems getting EB2 to run? Try these solutions.
    ================
    I do NOT answer PM requests for help with EB. Ask in a new help thread in the tech help forum.
    ================
    I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image. - Stephen Hawking

  14. #14

    Default Re: Sweboz - settlement capture ctd

    Now that I have applied 2.1 ....and not reapplied 2 ....it is working like a dream. Sorry Bovi ....thank you for the help through this. Now twenty turns in as Pritanoi and I am loving this but each turn takes so long....there is so much to read :)
    Last edited by HFox; 09-15-2014 at 20:08.

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