[features]
mod = mods/EBII
editor = 1
[log]
to = logs/M2TW.system.log.txt
level = * trace
[video]
movies = 1
windowed = 1
borderless_window = 1
[misc]
show_hud_date = 1
display_error_on_exit = 1
[io]
file_first = 1
disable_file_cache = 1
[game]
allusers = 1
unlimited_men_on_battlefield = 1
advisor_verbosity = 1
blind_advisor = 0
mute_advisor = 1
event_cutscenes = 0
[multiplayer]
playable = 0
factions = 1
[hotseat]
passwords = 0 ## use individual passwords for players
turns = 0 ## force separate human faction turns (including diplomacy) in hotseat campaign
autoresolve_battles = 1 ## force autoresolve for all battles in hotseat campaign
disable_console = 0 ## disable console in hotseat campaign.
disable_papal_elections = 1 ## disable voting in papal elections in hotseat campaign (only first valid human faction votes)
save_prefs = 1 ## force relevant hotseat options to be saved with game.
save_config = 1 ## save config file in save dir containing information about next players turn
update_ai_camera = 1 ## enable camera updates during ai turn in hotseat campaign
validate_diplomacy = 1 ## enable diplomacy validation for incoming propositions
scroll = 0 ## show start turn scroll in hotseat campaign
admin_password = password ## specify password for administrator access to the dev console when console disabled. Change 'password' to a suitable password
autosave = 1 ## autosave hotseat game at start of players turn
close_after_save = 0 ## close medieval II directly after a hotseat autosave
gamename = hotseat_gamename ## sub directory name for hotseat save games
validate_data = 1 ## ensure game data files used in previous save match current campaign data files
allow_validation_failures = 0 ## prevent game to load if savegame or data validations fail
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