The reasoning for the choices made were:
1. Ease of deployment in terms of just a straight line. The computer has issues with anything that doesn't form a solid block. In the future I may make the Ptolemaic forces for play, but I haven't decided yet. If I do, deploying the Antigonids the way Diodoros describes is something the computer won't handle.
2. We debated what the Antigonid phalanx would be like and it was argued that many of the mercenary phalangites would have been from Asia Minor and Syria; therefore their equipment would be more like the native phalanx. Hence the mismatch. Many mercenaries were quickly adopting the Macedonian phalanx as their fighting style. Some of our historians argued that the whole line could easily have been phalangites. But then again, there is room for interpretation.
3. In regards to the skirmishers, I simply ran out of unit slots. I decided to combine two units rather than work with odd, uneven phalangites. By matching unit width between the Ptolemaic and Antigonid phalanxes, my hope was to get better unit behavior.
4. I have had issues with units appearing correctly in the battle vs. the descr_battle. The slingers should only be 50, but they keep showing up as 60. Same with the elephants. I still do not understand why.
5. We have at least one unit in development that I will use in the "final" version of the battle.
6. At some point, I'll have a scripted intro so the distance between armies will be not be a big factor in the future.
Hope that gives you some idea of our thought processes when creating the battle.
Bookmarks