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Thread: HOTFIX - several correction to broken trait mechanics

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  1. #1
    Terrible Tactician Member Shadowwalker's Avatar
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    Default Re: HOTFIX - several correction to broken trait mechanics

    Quote Originally Posted by V.T. Marvin View Post
    With sincere apology for several broken trait mechanics I am presenting a quick hotfix that should hopefully resolve several of the most annoying ones:
    Since I had a brief look at this monster of a file I suppose it's safe to say that there is no apology needed. Infact I'm surprised that there are so few bugs in there. I don't even want to know how much time you spent writing the contents.
    So - while the hotfix is very much appreciated, the apology will be neglected by me.
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

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  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: HOTFIX - several correction to broken trait mechanics

    I found EDCT changes were savegame compatible for me with 2.0, though not sure if something is different in 2.01.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: HOTFIX - several correction to broken trait mechanics

    Nope I have 2.01 and whenever I try to load the old savegame I have a CTD (I did delete map.rw and did start a new camaign). However when i switch it with the old EDCT everything works fine again.

    EDIT: Don't worry I'll just play on with the old one for AI testing a few dozen turns more then I start a new one. still so many factions to try...
    Last edited by Antigonos Karchedonios; 09-16-2014 at 21:06.

  4. #4
    (cmlax999) Member adishee's Avatar
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    Default Re: HOTFIX - several correction to broken trait mechanics

    I'm using it in a 2.01 savegame. I'm not sure if it's working yet, but it's not crashing the game.

    [Edit] Actually, I didn't delete the map. Have to do that?

    [Edit] Still didn't crash after map refresh.
    Last edited by adishee; 09-16-2014 at 21:13.

  5. #5
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: HOTFIX - several correction to broken trait mechanics

    @V.T. Marvin

    This is 2.01 compatible, right? Or just 2.00?

  6. #6
    EBII Bricklayer Member V.T. Marvin's Avatar
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    Default Re: HOTFIX - several correction to broken trait mechanics

    This is compatible with both EB 2.00 and with EB 2.01 because the EDCT file was not changed at all between the two releases.

  7. #7

    Default Re: HOTFIX - several correction to broken trait mechanics

    Awesome thanks for the fixes!

  8. #8
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: HOTFIX - several correction to broken trait mechanics

    If anyone else is, like me, waiting to finish a current game before putting this hotfix, could I ask you also try my light_spear and javelineer EDU tweak as well?

    It should do two things: make secondary-spear-users keep their formations properly, and hopefully make javelineer skirmishers behave properly (and actually throw their missiles).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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