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  1. #1

    Default The Rome 2: Screenshot thread.

    I haven't seen this thread yet so I figured I'd start it out with my favorite battle from my Roman campaign.

    *Spoiled for size*

    Spoiler Alert, click show to read: 

    Being a walled city I decided to try a daring marine invasion rather than wait on siege equipment to be made. Under the cover of a heavy storm my fleet sails along the coast while my landed army distracts the garrison at the front gates.


    A view of my waiting men from the ramparts as my fleet rounds the final bend and finally comes into sight of the city.



    As my troop ships enter the harbor the enemy stands fully ready to repel my invasion. My fleet wasn't as hidden as I thought it would be. The landing goes ahead as planned and I'm hoping the weight of my legionaries will be enough to break the rebel lines.


    Our lines connect in a clash of death. As i was too busy commanding to take screenshots I finally get some screens of my men fighting before the land army can break through. The enemy is already on the route when my land army connects from the opposite direction.





    Tho' I've belted you an' flayed you,
    By the livin' Gawd that made you,
    You're a better man than I am, Gunga Din!
    Quote Originally Posted by North Korea
    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

  2. #2

    Default Re: The Rome 2: Screenshot thread.

    Couple more from my Rome Campaign.

    Spoiler Alert, click show to read: 






    Tho' I've belted you an' flayed you,
    By the livin' Gawd that made you,
    You're a better man than I am, Gunga Din!
    Quote Originally Posted by North Korea
    It is our military's traditional response to quell provocative actions with a merciless thunderbolt.

  3. #3
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: The Rome 2: Screenshot thread.

    Some from my Suebi campaign:

    Spoiler Alert, click show to read: 


    About to storm a town


    The enemy came out to play!


    In another battle, my general runs into the fray as my frontline units begin to waiver.


    The results of that battle. I gotta say that the AI performed well in this battle, I was impressed. Or maybe it was because I was fighting only with spear and club levies and they had some high-tier soldiers.


    On the Path to the Streets of Gold: a Suebi AAR
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  4. #4
    Member Member Spoonska's Avatar
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    Default Re: The Rome 2: Screenshot thread.



    Story behind this image

    Spoiler Alert, click show to read: 
    While most of my battles are only 3-7 min long; I did have a 54 min battle that brought back a lot of old great memories. No bugs or anything like that it was a real struggle the full 54 min. I had sieged a city with about 4500 troops, I had 2300 maybe. Anyways the story goes like this

    I deployed on their main gate where I shot down (I had 3 units of ballista) a siege tower that I thought could really hurt me. After a few shots I noticed that the reinforcements were coming by boat, and couldn't land in the city because there wasn't enough room. They had to land to the left side and run in through the main gate. So I turned my ballista towards them and started shelling them with explosive shot. This goes on for a while and I end up getting around 225 kills average with each unit of ballista. First person ballista mode is fun as balls by the way.

    At this point however, I was really low on ammo. I was thinking because destructible walls act a little differently in Rome 2 maybe the gatehouse will have a special animation / texture / graphic. It doesn't. With my batista's on empty the only opening into the city was through the gatehouse. Luckily though, I had shot down any towers that would give me a headache, so meaningless casualties from them wouldn't be a factor. There were some ranged units on the tower walls, but all in all with my Spartans they shouldn't be a factor. I get my troops into position, and begin my death march into the city.

    My first two or three units of men manage to get past the gatehouse, but once the ai sees what I'm doing all 4,000 of them set up on the other side. This would result in a 45 min tug of war for the gatehouse.I tried a many different tactics, and this actually looked really cool... like setting up 4 spartan hoplites (the core of this army), on my side of the gate outside in square formation kind of close together. The idea was that, I would pull out my 1-2 units (Perioikoi spearmen and hoplites) and run them through the squares, hoping that the enemy would give chase. Don't do this by the way. Because of unit mass they screwed up the square formations. It kind of worked, but in a 20/80 sort of way.

    Once my Perioikoi Spearman and Hoplites were out of the way I decided to send in the wreckers (Spartan Hoplites. If you're playing as Sparta... You know what I mean ;) ).I went easy by sending in 2 units for 2 reasons. #1) Ease up on the fps. Even though this battle was fun I was getting a lot of chop. #2) In theory I was thinking... Taking mass into consideration : Less # of men in a very small confined space (Arches of a gateway) = more space to move around right? It might have worked. I would have to replicate the experience to get more substantial evidence / results, but between the 2 units they got 900 kills (a 700/200 split) before routing. Those men go down as heroes in my book. Even though we gained very little ground in the swing of things they were a virtual meat grinder, and if you were a light unit caught between them and the swordsmen you were on death notice.

    Once it became clear they were not going to punch through, and their numbers started to wane, I decided to send in 2 more Spartan Hoplites and my General. Quick side note if you have a Spartan General with enough Zeal they are a supreme fighting force, and can easily take on 2-3 units at a time. These three combined started making a little headway. Which was really cool to watch because my general was out on the front line. He was easy to spot with that big corinthian helm. At this point I was pretty confident we were going to punch through and get the numbers in our favor
    .
    That's when the cavalry charges started to happen. Periodically the enemy would take all the cav they had, and just charge at the gate. Sounds like a dumb idea in theory, but again because of mass they would push me back. And not only that but they would separate individuals from formation and pick them off. At this point I gave up on my less is more strategy, and I did everything possible to get my Perioikoi Spearmen back into the fight.

    It took a good 5-10 min for them to reach the front line with all the pushing, and shoving. We lost about 50 men in the process, but once they got there they were able to pick off the Merc Cav and Camel Riders that were starting to give me headaches. Once the cav were out of the way the battle strength bar was finally in my favor, and my Spartans whittled down the remaining swordsmen.

    And then I had my favorite moment of the game so far. The enemy broke, and went into full retreat. Spartans started flooding into the city like a tidal wave. I give the order to chase down the fleeing cowards, and hit the insert key. What I got was a view of thousands of Spartans all running and cheering in joy with the sun bright in the sky and a destroyed Gatehouse in the background.Screenshot It was surreal almost. incredible.
    Last edited by Andres; 09-07-2013 at 13:47.
    I like to stream

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  5. #5
    Senior Member Senior Member Forward Observer's Avatar
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    Default Screenshot thread for Rome II

    I'll start it off. I also posted these over at SimHQ. Most only cropped, but some may have been lightened up in Windows office picture manager

    Occasionally, you get a red sky effect. I think the new patch mentions removing this


    D day, sixth of June, 153 BC


    Nobody's throwing up yet?


    Off the boat


    OK, What's going on up there, I can't see from the back row


    These Gaul's mean business, and they are dressed for it


    Somehow these almost look like Illustrations from an Osprey book


    Horses look good too


    Those Mastiffs are scary looking dogs


    Waiting for the Ememy


    Surprise attack on the stockade


    and from another angle
    Artillery adds dignity to what would otherwise be a vulgar brawl.

  6. #6
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Screenshot thread for Rome II

    Threads merged.
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  7. #7
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Screenshot thread for Rome II

    Off moderator mode- Great pictures FO! Eager to see more!
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  8. #8

    Default Re: Screenshot thread for Rome II

    Amazing screenshots! Especially the angles plus the graphics. May I ask what are the settings?

    I'm convinced to buy the game and plop in a few mods to fix some issues I have.
    Lets play Divide et Impera, Ptolemy Campaign. Link to full playlist down below!

    https://youtube.com/playlist?list=PL...2oIDsmGrPrKpzM

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  9. #9
    Stranger in a strange land Moderator Hooahguy's Avatar
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    Default Re: Screenshot thread for Rome II

    Quote Originally Posted by BroskiDerpman View Post
    Amazing screenshots! Especially the angles plus the graphics. May I ask what are the settings?

    I'm convinced to buy the game and plop in a few mods to fix some issues I have.
    Yes, thats it... join us... join the dark side!
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  10. #10
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Screenshot thread for Rome II

    Quote Originally Posted by BroskiDerpman View Post
    Amazing screenshots! Especially the angles plus the graphics. May I ask what are the settings?

    I'm convinced to buy the game and plop in a few mods to fix some issues I have.
    The art of war, then, is governed by five constant
    factors, to be taken into account in one's deliberations,
    when seeking to determine the conditions obtaining in the field.

    These are: (1) The Moral Law; (2) Heaven; (3) Earth;
    (4) The Commander; (5) Method and discipline.
    Sun Tzu, "The Art of War"
    Like totalwar.org on Facebook!

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