seleukid7 city requires factions { f_seleukid, } and not building_present govallied and building_present_min_level hinterland_hellenistic_polis polis_three and building_present_min_level colony_hellenistic helcol_three
{
capability ;;; recruitment pool - up to 24 * 0.04 comes from Hellenistic polis and colony buildings, 10 * 0.04 of top tier troops here
{
;;; AI BOOST
recruit_pool "Oxybeles" 1 0.05 1 0 requires factions { f_seleukid, } and event_counter ecSeleukidIsAI 1
recruit_pool "hellenistic chariot scythed" 1 0.05 1 0 requires factions { f_seleukid, }
recruit_pool "hellenistic cavalry hetairoi" 1 0.07 1 0 requires factions { f_seleukid, } and event_counter ecSeleukidIsAI 1
recruit_pool "hellenistic cavalry hippakontistai" 1 0.14 2 0 requires factions { f_seleukid, } and event_counter ecSeleukidIsAI 1
recruit_pool "hellenistic infantry hypaspistai" 1 0.14 2 0 requires factions { f_seleukid, } and event_counter ecSeleukidIsAI 1
recruit_pool "hellenistic infantry phalangitai" 1 0.21 3 0 requires factions { f_seleukid, } and event_counter ecSeleukidIsAI 1
recruit_pool "hellenistic infantry thureophoroi" 1 0.21 3 0 requires factions { f_seleukid, } and event_counter ecSeleukidIsAI 1
recruit_pool "hellenistic infantry toxotai" 1 0.07 1 0 requires factions { f_seleukid, } and event_counter ecSeleukidIsAI 1
;;; PLAYER
recruit_pool "Oxybeles" 1 0.04 1 0 requires factions { f_seleukid, }
recruit_pool "hellenistic chariot scythed" 1 0.08 2 0 requires factions { f_seleukid, }
recruit_pool "hellenistic cavalry hetairoi" 1 0.08 2 0 requires factions { f_seleukid, }
recruit_pool "hellenistic cavalry xystophoroi" 0 0.04 1 0 requires factions { f_seleukid, }
recruit_pool "hellenistic infantry hypaspistai" 1 0.08 2 0 requires factions { f_seleukid, }
recruit_pool "hellenistic infantry thureophoroi" 0 0.04 1 0 requires factions { f_seleukid, }
recruit_pool "hellenistic infantry machairophoroi" 0 0.08 2 0 requires factions { f_seleukid, }
agent diplomat 1 requires factions { f_seleukid, }
agent_limit diplomat 1
happiness_bonus bonus 1 requires factions { f_seleukid, }
law_bonus bonus 2 requires factions { f_seleukid, }
recruitment_slots 2 requires factions { f_seleukid, } and not event_counter ecWinter 1
recruitment_slots 8 requires factions { f_seleukid, } and event_counter ecWinter 1
}
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