don't fret about it ;)
the impact of gravitas gain on influence is somehow scaled giving diminishing returns for high levels of gravitas. and with high levels here, I mean, cumulative gravitas for the party.
so, if your party has high accumulated gravitas, +20/turn (gravitas) will mean nothing in terms of influence gain. whereas if the opposition has +1 to their accumulated 50, that actually might make a difference.
I have several 500 gravitas generals (gaining +10/turn) and I can barely keep my party's influence steady (not declining) at imperium VI (which gives a significant boost to influence gain).
just saying...
p.s. one way to think of it, if your 70% party's influence is currently backed by 2000 points in gravitas: that's 28 gravitas per influence point (for your party); if the opposition's 30% of influence is, at the same time, backed by 50 points of accumulated gravitas, that's 1.7 gravitas/influence point.
so, if your party gains +2 gravitas, that will mean zero in terms of influence gain. meanwhile, a +2 gravitas gain might translate into influence gain for the opposition (it depends on ambition and other factors as well).
the broken part however is that, even though according to CA, the civil war is supposed to have a chance only above 69% influence for monarchies and 49% for republics; it does occur for lower influence now. According to Craig (CA), this is broken and not working as intended.
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