yeah, it may have to come down to the use of better animations, as well as fixes to D_P
anyways:
has to do with the weapons they had at the time they were first statted (same with the garamantenes). Am in fact going over them now, to see to it that they are indeed applicable. EDIT: after implementing a new formation for the cavalry (Polybius to the rescue againOn that note, pretty much every Numidian foot unit has a high melee attack value, what's up with that? From the descriptions it sounds like every foot unit other than Numidian Infantry should have their melee combat performance lowered because they are skirmish units while Numidian Infantry are like frontline infantry. But then again, what do i know?), and a do-over of unit spacings for the "barbarians".
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