I've rolled three sets of changes together here, so apologies if you only wanted one. I've left the old files in for backup purposes. For me these haven't been savegame compatible, so if you try a later one but didn't keep the old file, you can still get it from here.
If you just want to fix infantry (secondary spear-users and javelineers), download Update 1. If you want to fix javelin cavalry as well, download Update 3. If you want to fix secondary spears, javelineers, javelin cavalry and make all cavalry faster, download Update 5. Update 6 is purely optional, it's a tweak to underarm lancer formation that should make them stick together better (and thus more impact-ful charges).
As per the previous thread, all secondary spear-wielders have had their weapon changed to use the light_spear attribute.
Affected units:
Furthermore, following on from much discussion about what is wrong with javelin infantry skirmishers, I've had a go at addressing the main issues with them. They've all changed to use the prec_javelin80 weapon, have had their range extended to 70m and use one of three formations, depending on their secondary weapon type. Additionally, I've tightened the formation for Euzonoi to make them more like light infantry.
This is a somewhat quick and dirty fix for something that will probably have been fixed in the next patch, but in the meantime this makes skirmishers more useful than mere garrison bodies. In the case of the Baktrian Tribesmen, they've got the "wrong" secondary weapon animation (they use axes, rather than swords), but it's necessary for them to get the best javelin-throwing animation. Otherwise I'd have had to do something more extensive than just an EDU edit.
Affected units:
To use, simply extract this Attachment 14465 (DO NOT DOWNLOAD THIS FILE) and install in M2TW\mods\EBII\data. Make sure you back up your original EDU first.
UPDATE 1: It's not game-breaking by any means, but the Baktrian Tribesman was using the Euzonoi animation, which was a bit of a kludge; that's now been fixed in this updated Attachment 14469. If you want to make the fix yourself (and I think it should probably be savegame compatible for anyone using the original file, because it's small), open with Notepad++, find the Kofyaren-i Para-uparisaina, look at the "soldier" line and change Euzonoi to eastern_axeman.
Note that this is NOT savegame compatible. Not only do you need a new game for the changes to take effect, it will also prevent existing saves which used the old EDU from loading.
UPDATE 2: This is a more extensive change than the previous update, I've increased the range of javelin cavalry from 45m to 60m, which should hopefully fix the issue of them behaving as the infantry skirmishers did - most of them not throwing their missiles.
Affected units:
To use, simply extract this Attachment 14531 (DO NOT DOWNLOAD THIS FILE) to the usual location. This wasn't savegame compatible for me, so could someone let me know if this is working as intended?
UPDATE 3: I've changed the weapon used by javelin cavalry to the more accurate cav_heavy_javelin40, which is six times more damaging. I'm assuming the smaller numbers in cavalry units, plus the shorter range should balance out this increased effectiveness. I also caught two units I'd missed last time around, who still had an old weapon.
Affected units:
As always, download this Attachment 14539. Assume it's not savegame compatible, but if it is, you're in luck.
UPDATE 4: Another cumulative change, but a pretty significant one. This time I've increased all cavalry speeds. Heavy cavalry by 30% and Light, Missile and Skirmish cavalry by 60%. I'd be keen to hear back from people how it affects the dynamics of battle, and especially the utility of light cavalry for chasing down routers and otherwise making a nuisance of themselves.
Affected units:
Download this Attachment 14543 (DO NOT DOWNLOAD THIS FILE). As usual assume it isn't savegame compatible. Too fast, use Update 5 instead.
UPDATE 5: An update to cavalry speeds (and moved Edessa and Baktrioi Hippotoxotai to the heavy list). Heavy cavalry are faster by 25% and Light, Missile and Skirmish cavalry by 35%. Having tested it, I'm pretty happy with these now.
Affected units:
Download this Attachment 14569. Not savegame compatible.
UPDATE 6: I've tightened the formation of underarm lancers, which should improve their cohesion and thus the impact of their charge.
Affected units:
As usual, download this Attachment 14606. Probably not savegame compatible.
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