Results 1 to 22 of 22

Thread: [Submod] light_spear and javelineer EDU fixes

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,378

    Default Re: [Submod] light_spear and javelineer EDU fixes

    I've increased the range of javelin cavalry, which seemed to be misbehaving like the infantry skirmishers were. It's not savegame compatible for me, could someone let me know if it's working better?
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2

    Default Re: [Submod] light_spear and javelineer EDU fixes

    Hi Quintus,

    Thanks for the submod.

    The foot skirmishers are really powerfull now;

    the horse skirmishers now actually throw all of their javs, while killing no one.

    It seems horse skirmishers' accuracy and damage is too low compared to other foot skirmishers or horse archers.

  3. #3
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,378

    Default Re: [Submod] light_spear and javelineer EDU fixes

    Quote Originally Posted by QWE_asd View Post
    Hi Quintus,

    Thanks for the submod.

    The foot skirmishers are really powerfull now;
    Too powerful? Or about right? I've used them and I don't think they're overpowered - formed infantry with shields don't have much to fear unless the javelineers are behind them.

    Quote Originally Posted by QWE_asd View Post
    the horse skirmishers now actually throw all of their javs, while killing no one.

    It seems horse skirmishers' accuracy and damage is too low compared to other foot skirmishers or horse archers.
    Sounds like I need to change their weapon as well as range, I'll look into it. EDIT: Their chosen weapon has a poor accuracy of 0.25 - compared to the foot skirmisher's 0.08 (lower is better). That's likely the source of this issue, investigating solutions now.

    Also wondering about altering the speed of cavalry (to make them slightly faster).
    Last edited by QuintusSertorius; 09-30-2014 at 10:50.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  4. #4
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,378

    Default Re: [Submod] light_spear and javelineer EDU fixes

    I think I'm there with cavalry speeds; heavy cavalry are 25% faster and light cavalry are 35% faster. Tested and it looks about right to me.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5
    Terrible Tactician Member Shadowwalker's Avatar
    Join Date
    Nov 2007
    Location
    Germania Libera *g*
    Posts
    299

    Default Re: [Submod] light_spear and javelineer EDU fixes

    First off, thank you very much! This mod has made my gameplay experience in my current Qart-Hadasht campaign very much enjoyable, because two of their main weapons (cavalry and skirmishers) really work now.
    (And the javelineer animations are superb, just saying. Glad to see that these animations lead to actual javelin throwing now.)
    The cavalry speed might be a bit high, perhaps, but the damage from a properly done charge feels about right.

    So - thanks again. :)
    Finished EB Campaigns: Kart-Hadast 1.0/1.2 | Pontos 1.1 | Arche Seleukeia 1.2 | Hayasdan 1.2 | Sab'yn 1.2 | Makedonia 1.2 (Alex)
    Lost Campaigns (1.2, Alex. exe): Getai | Sab'Yn
    Ongoing campaigns (1.2): SPQR (110 BC) | Sab'yn (217 BC) | Pontos (215 BC)
    from Populus Romanus

    "The state of human ethics can be summarized in two sentences: We ought to. But we don't." (Tucholsky)

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
    Join Date
    Apr 2008
    Location
    UK
    Posts
    23,378

    Default Re: [Submod] light_spear and javelineer EDU fixes

    Quote Originally Posted by Shadowwalker View Post
    First off, thank you very much! This mod has made my gameplay experience in my current Qart-Hadasht campaign very much enjoyable, because two of their main weapons (cavalry and skirmishers) really work now.
    (And the javelineer animations are superb, just saying. Glad to see that these animations lead to actual javelin throwing now.)
    The cavalry speed might be a bit high, perhaps, but the damage from a properly done charge feels about right.

    So - thanks again. :)
    Qart-Hadast have access to some of the faster cavalry in the game - both their own units and Numidian and Iberian ones, so the effect may be more pronounced. That said, I am musing on whether it should be 20% and 30% instead.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: [Submod] light_spear and javelineer EDU fixes

    I'm entirely satisfied with the effects of this fix. Skirmishers are very useful now without being broken, and cavalry is both useful to me and dangerous to my armies in the way that it should be.

    I really wish that the elite skirmisher types had been fixed in this way instead of upping their throwing attack, because I still have the problem of them getting overrun before they throw their damn javelins in the first place.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO