Excellent feel, very good game mechanics, both with Govt and military!
Strong, if heterogeneous, armies with nobles forming the hard core, while costing less and being available far more rarely than regular troops. Naked dudes fight very well, but die as they should. Wide array of troops, wider than most (if not every) factions and a govt scheme that is realistic, makes sense and demands your attention or else... Faction leader is a very important focal point of politics and watching his authority rating directly dictates your campaign strategy.
When my 1st faction leader died I noted the heir had an authority rating of zero!!! My enthusiasm for seeing the "dying gaul" (and congrats btw, excellent choice) armed me with determination. The new Aruernoi Rix went on campaign to built up his authority (Now here is a paradox: you need authority to solidify your conquests, yet in my mind this was what would build authority for my new Rix - that and spending time in a settlement with a "Place of Knowlegde" which I did not have - who did not have any.
So can we get a nod or smt on whether or not this how you build authority with Gauls?
On another note there is a pirate fleet in lake geneva... what are they after? Ice?
As for early campaign tips, as either the Arvernoi or the Aedui storm the enemy capital asap, i.e. first turn. After taking Bibracte I was attacked by a rebel army with 7 units or so 2 of which were Brihentin. I do not know if that is supposed to happen (the remnant Aedui army gone rebel and exacting revenge???) but you can weather that storm especially if you know it's coming.
This was my second campaign, the first one was Taksashila 2.0. I definitely suggest playing this in its current form. Taksashila... not so much. Not developed enough for my taste; at least in 2.0.
So, once again, Great Job on the Gauls!!!
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