Once you are 200 + turns in theres factions with 1 city and ten armies , maybe this is the recruitment options being to high or just to much money but it could definitely be cut in half just to start , I did notice ass Macedon I could recruit like 40 Phalanx in the winter while just owning the Greece area , maybe all the cap limit should be put to 2 or even 1 lol.
Do you have to modify the decr_building to limit the cap or can this be done in the desr_unit?
Yep you have to modify the decr_building , as I am looking in there I don't see any crazy amounts being able to be recruited , so is it they are being stacked , this gives 2 that 1 gives 3 and so on?
I am looking through all the building files and unit , & the script , I can not figure out what is giving a faction the ability to raise ten armies with 1 city that makes 500 a turn , I see faction getting a 1000 bonus if losing money , does this mean they go to zero than get 1000 every turn?
I just cant get past 200 turns or 300 because I run into the faction that has unlimited 10 full flags every turn
or some random faction has built 10-15 armies in 1 province I would like to take .
monitor_event FactionTurnStart FactionType f_rome
and IsFactionAIControlled
and Treasury < 600
if I_LosingMoney f_rome
increment_kings_purse f_rome 100
end_if
if not I_LosingMoney f_rome
console_command add_money f_rome, 100
end_if
end_monitor
in this section of the script I reduced the money bonus for all factions to this , it was 1000 & 400 before and now is 100 & 100
This is easy to do just look for this , sc down a bit you will see it , its in world/maps/campaign/imperialcampaign , then the campaignscript
Either in EB2 the AI dosent have to pay for buildings or there money goes to 0 at every turn , not sure what it is , I think 200 & 200 or 3-400 would be good enough along with beefing up the rebels to create hinge points to stop blitzing of the AI.
I would make a descr_strat for people but just adding troops to towns is much faster and you can customize your campaign to how ever you want , editing all the rebel towns would be very time consuming and I'm not sure I have found the right balance yet.
https://i61.tinypic.com/rtqaro.jpg
this is after 60 turns , normally the Areuakoi would have 10 armies by now and took all of Gaul , I didn't add any troops to Rebel towns in this test but I think it would work perfectly along with the reduction in income .
Adding troops to rebel towns can be done with this command in ~ in game create_unit Tolosa "celtic infantry bataroas" 6 6 6 6
You can use something different but that's what I add , super celts.
After a lot of testing a campaign I am still on in turn 300+ I think 150 & 150 would be perfect .
And also add rebels to slow down AI expansion with create_unit Tolosa "celtic infantry bataroas" 6 6 6 6
you have type whatever town you want to add 2 , I used Tolosa as an example.
I got lots of SC in below posts
Bookmarks