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Thread: Why faction relations keep getting worse

  1. #1
    Member Member Poppis's Avatar
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    Sep 2008
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    Default Why faction relations keep getting worse

    I came across an article from 2009 talking about a bug in the descr_faction_standing.txt file which had pretty far reaching consequences. I decided to check the file in EB2 v2.01 and if I'm reading it right the bug is present in EB2. Basically what the bug does is lower your reputation every time you conquer a settlement and choose the "occupy" option. Here's the affected triggers:

    Code:
    Trigger 0103_occupy_settlement_increase_global
        WhenToTest OccupySettlement
    
        FactionStanding global 0.05
        FactionStanding target_faction normalise 1.0 20
        FactionStanding target_allies normalise 1.0 40
    ;    FactionStanding target_enemies normalise -1.0 40
    
    ;------------------------------------------
    ;Trigger 0102_city_razed_decrease_global
        WhenToTest CitySacked
    
        FactionStanding global -0.05
        FactionStanding target_faction normalise -1.0 10
        FactionStanding target_allies normalise -1.0 20
    ;    FactionStanding target_enemies normalise 1.0 20
    The second trigger is apparently old code from RTW. The trigger is commented out but the effects of the trigger are not so the game thinks they're part of the effects of the previous trigger. This means you get zero global reputation from occupying(should get +0.05) and your relations with the enemy and their allies will go down(should go up). If my math is right(it probably isn't) the enemy will actually hate you more if you occupy their settlement than if you sack it.

    Anyways, here's the article which explains it better: http://t-a-w.blogspot.fi/2009/11/why...edieval-2.html

  2. #2

    Default Re: Why faction relations keep getting worse

    This is assuming the "WhenToTest CitySacked" line is ignored of course, this section is incomplete and is likely confusing M2TW.

    Well spotted, hopefully a fix for this will get merged into the next patch, although your standing doesn't actually go down reliably. Assuming the triggers work like the traits file, the last number is the percentage chance that this will occur. So you are still more likely to be generally improving relations.

    But yea the cancelling out of the global standing is most certainly not intentional (right?), and doesn't have a 100 percent chance (I am assuming no written chance number is equivalent to 100).
    Vlad is your Impaler.

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