I came across an article from 2009 talking about a bug in the descr_faction_standing.txt file which had pretty far reaching consequences. I decided to check the file in EB2 v2.01 and if I'm reading it right the bug is present in EB2. Basically what the bug does is lower your reputation every time you conquer a settlement and choose the "occupy" option. Here's the affected triggers:
Code:
Trigger 0103_occupy_settlement_increase_global
WhenToTest OccupySettlement
FactionStanding global 0.05
FactionStanding target_faction normalise 1.0 20
FactionStanding target_allies normalise 1.0 40
; FactionStanding target_enemies normalise -1.0 40
;------------------------------------------
;Trigger 0102_city_razed_decrease_global
WhenToTest CitySacked
FactionStanding global -0.05
FactionStanding target_faction normalise -1.0 10
FactionStanding target_allies normalise -1.0 20
; FactionStanding target_enemies normalise 1.0 20
The second trigger is apparently old code from RTW. The trigger is commented out but the effects of the trigger are not so the game thinks they're part of the effects of the previous trigger. This means you get zero global reputation from occupying(should get +0.05) and your relations with the enemy and their allies will go down(should go up). If my math is right(it probably isn't) the enemy will actually hate you more if you occupy their settlement than if you sack it.
Anyways, here's the article which explains it better: http://t-a-w.blogspot.fi/2009/11/why...edieval-2.html
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