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Thread: [Unofficial Hotfix] Functional inf/cav javelineers; improved spearmen, faster cavalry

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    Default Re: [Unofficial Hotfix] Functional inf/cav javelineers; improved spearmen, faster cav

    Quote Originally Posted by geala View Post
    Heavier javelins might have been effective at 20 to 30 metres. Lighter javelins with thongs perhaps
    up to 40 metres. I did never reach such distances in my throwings trials but our ancestors were surely more experienced and
    stronger on the average.
    Roman legionaries would throw pila before charging when enemies were close - perhaps as close as 15m.
    There is no way to replicate this in the TW engine that I know, so the best practice in my opinion is to seek to emulate the results rather than the actual number of meters. A unit should be able to shoot off a volley of javelins into another charging infantry and still have time to initiate their own charge.

    If you wanted to actually re-enact an ancient battle in a TW engine it would be extremely difficult. For instance, it appears that close combat was fought in short bursts followed by disengagement and re-engagement rather than a sustained fight that took hours. The TW engine was built to simulate cinematic combat, not that, and the best you can hope for, I think, is to get believable results (low lethality of engagement, heavy use of skirmishing) rather than getting all the details correct.
    Last edited by mmiki; 10-06-2014 at 16:22. Reason: formatting
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