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  1. #1
    Member Member Paltmull's Avatar
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    Dec 2008
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    Sweden
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    498

    Default Re: forts

    Do the buildable forts and permanent stone forts share models? Because in that case, having buildable forts wouldn't work with the Permanent Stone Fort implementation that EBII uses.

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  2. #2
    Member Member geala's Avatar
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    Nov 2006
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    Hannover, Germany
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    465

    Default Re: forts

    As far as I remember Foot said a long time ago that the permanent castles do not allow the forts building feature at the same time. Which made and make me really sad because I don't see the benefit of the permanent castles except the free garrison spot. I would pay ten bucks to get rid of the permanent structures and back to the forts.
    Last edited by geala; 11-17-2014 at 08:47.
    The queen commands and we'll obey
    Over the Hills and far away.
    (perhaps from an English Traditional, about 1700 AD)

    Drum, Kinder, seid lustig und allesamt bereit:
    Auf, Ansbach-Dragoner! Auf, Ansbach-Bayreuth!
    (later chorus -containing a wrong regimental name for the Bayreuth-Dragoner (DR Nr. 5) - of the "Hohenfriedberger Marsch", reminiscense of a battle in 1745 AD, to the music perhaps of an earlier cuirassier march)

  3. #3

    Default Re: forts

    Quote Originally Posted by geala View Post
    As far as I remember Foot said a long time ago that the permanent castles do not allow the forts building feature at the same time. Which made and make me really sad because I don't see the benefit of the permanent castles except the free garrison spot. I would pay ten bucks to get rid of the permanent structures and back to the forts.
    I personally beg to differ, I think they add immersion, in fact, I want to add more on the map representing more cities and poleis, but naming them



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