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Thread: no way to meet the Pergamon-reform requirement of fighting Galatian army?

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  1. #1

    Default Re: no way to meet the Pergamon-reform requirement of fighting Galatian army?

    It's somewhat annoying to have to edit the game in order to get the reforms in the first place. Perhaps attacking or capturing Ankrya is a better category for the reform than having to fight a specific number of Galatian troops.
    Μηδεν εωρακεναι φoβερωτερον και δεινοτερον φαλλαγγος μακεδονικης

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  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: no way to meet the Pergamon-reform requirement of fighting Galatian army?

    Quote Originally Posted by IrishHitman View Post
    It's somewhat annoying to have to edit the game in order to get the reforms in the first place. Perhaps attacking or capturing Ankrya is a better category for the reform than having to fight a specific number of Galatian troops.
    That's far too easy a goal, especially with the small garrison it starts with. Plus that would just encourage the player to blitz the nearest settlement.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  3. #3

    Default Re: no way to meet the Pergamon-reform requirement of fighting Galatian army?

    Something has to be done in any case. The player should never have to use the console just to play the game the way it's meant to be played.
    Read about glory and decline of the Seleucid Empire... (EB 1.1 AAR)

    from Satalexton from I of the Storm from Vasiliyi

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  4. #4

    Default Re: no way to meet the Pergamon-reform requirement of fighting Galatian army?

    ^ Exactly.

  5. #5
    Member Member Kleitos's Avatar
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    Default Re: no way to meet the Pergamon-reform requirement of fighting Galatian army?

    @QuintusSertorius: thank you that sounds to be a good solution. ..well so i have to make this in my 3.Pergamon Try - ..with this one i wouldnt get the reform anymore.
    i´m curious how this beefed up settlement and Province will develop then. sure i´ll check the EDU then for the actual names (..i just typed there some fantasy name in)

    To spawn new units within the army outside (of Ankyra) - is there to type in some additional special information? ..for instance in mentioned Thread it was "create_unit Ankyra ..." to make sure the units will spawn in Ankyra. ..maybe the Captains Name of the outside Army or the coordinates?

    But i also definitely agree with the others that something has to be done regarding this Reform-requirements.
    Last edited by Kleitos; 10-16-2014 at 18:26.

  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: no way to meet the Pergamon-reform requirement of fighting Galatian army?

    For the garrison:

    create_unit Ankyra "celtic infantry gaeroas" 3 0 0 0

    For the captain, when he appears (replace "Bolgios" with whatever his name actually is):

    create_unit "Captain Bolgios" "celtic infantry gaeroas" 3 0 0 0
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7
    Member Member Kleitos's Avatar
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    Default Re: no way to meet the Pergamon-reform requirement of fighting Galatian army?

    Thanks Quintus - the Captain then.
    ..guess i'm gonna take a leap in time now in my running campaign, about 8 years, and create those large Galatian Garrison.

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