Results 1 to 27 of 27

Thread: EB2 Vegetation&lighting 2.0 testing

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: EB2 Vegetation&lighting 1.0 testing

    Quote Originally Posted by Orphydian View Post
    still I dont know why we dont want uniform grass
    good point. is it feasible to have both 'bushy grass' and a regular one, subject to different climates perhaps?

  2. #2
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB2 Vegetation&lighting 1.0 testing

    Quote Originally Posted by Sarkiss View Post
    good point. is it feasible to have both 'bushy grass' and a regular one, subject to different climates perhaps?
    It looks fake at certain when zoomed out and from certain angles, that's why.
    I did left the "bushy" ones for certain climates though.

  3. #3
    Member Member Kranos's Avatar
    Join Date
    Apr 2011
    Location
    Transylvania
    Posts
    246

    Default Re: EB2 Vegetation&lighting 1.0 testing

    hmmm , seriously has anyone complained about grass being fake? I dont know about others but for me grass should be uniform and it kinda is by its ...definition? In any circumstances this bushes dont look less fake and they do it from...any angle?

  4. #4
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB2 Vegetation&lighting 1.0 testing

    I have no clue what you mean or what are you talking about.
    The last grass is in this post:
    https://forums.totalwar.org/vb/showt...post2053621731

    It's a mix between vanilla and eb2.0 grass.
    Last edited by Tux; 10-30-2014 at 20:50.

  5. #5
    Member Member Kranos's Avatar
    Join Date
    Apr 2011
    Location
    Transylvania
    Posts
    246

    Default Re: EB2 Vegetation&lighting 1.0 testing

    I call those "bushes" because I dont know how to call them. Those clusters orientated in all directions are too visible even from height.
    And now its much more less grass and too much exposed terain.

  6. #6
    Bored Member Tux's Avatar
    Join Date
    Dec 2004
    Location
    Romania, Klausenburg
    Posts
    9,267

    Default Re: EB2 Vegetation&lighting 1.0 testing

    That's what vanilla does to a greater extent, even you said you prefer the vanila grass so I can't see what's the problem.

    EDIT:
    Most i can do tweaking the mipmaps:












































    Last edited by Tux; 10-30-2014 at 23:51.

    Member thankful for this post:



  7. #7
    Member Member Kleitos's Avatar
    Join Date
    Dec 2009
    Location
    Austria
    Posts
    176

    Default Re: EB2 Vegetation&lighting 1.0 testing

    Thank you Tux for you Work - in your last post and the one from 10.28. the Grass terrain looks much more realistic. (at least in the not so dark ones - there are still many very dark pictures where i cannot recognize anything on the ground except the silhouettes against the sky)

    As i cannot use the Graphic Enhancement Mod (works perfect in Battle but Strategy map sadly works unplayable slow ..at least on my engine) i would be very pleased if improvements regarding a more realistic look would be implemented in the next release.

    So playing now without the Enhancement Mod i often think the Vegetation especially the Grass looks unnatural. to much saturated - the green of the Grass and in most of my battles until now to much over-saturated flowers.

    I would love to have my Battles now in Grass Terrain like in your last posts ...especially the ones in your Pictures with the rainy Weather or the ones under the dark clouds.
    The last three in arid area i also find very good!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO