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  1. #1
    Member Member Kleitos's Avatar
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    Default Re: EB2 Vegetation&lighting 1.0 testing

    I had two Battles since i installed your Vegetation Patch yesterday - so its time for a first feedback.

    it looks really great now!
    ..the over-saturation of the toxic-green Grass and the flowers before was disturbing in my opinion.
    But with your work it looks just natural.
    Also the Lighting in these two Battles was very interesting-exciting-dramatic, just right for this occasion.
    ..first i thought a bit to dark for mediterranean coastside area - but then again: it was Autumn - time for bad wheather.

    im curious about the next Battles - and in other Seasons.

    Thanks for this great Patch!
    Kleitos

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  2. #2
    Bored Member Tux's Avatar
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    Default Re: EB2 Vegetation&lighting 1.0 testing

    Quote Originally Posted by Kleitos View Post
    Also the Lighting in these two Battles was very interesting-exciting-dramatic, just right for this occasion.
    ..first i thought a bit to dark for mediterranean coastside area - but then again: it was Autumn - time for bad wheather.
    Yeah, the engine has some weird lighting sometimes. From my tests sometimes it looks too dark and some it's ok, like in the screenshots I previewed.
    Doesn't make sense why the ground is brighter in a rainy weather than clear one...
    Last edited by Tux; 11-03-2014 at 09:11.

  3. #3
    Member Member Kleitos's Avatar
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    Default Re: EB2 Vegetation&lighting 1.0 testing

    Meanwhile, with already the forth Try as Pergamon, now including V.T.Marvin's Character-Trait-Hotfix and Quintus Javelineers-Cavalry Submod as well i had quite a lot Battles with your Vegetation&Lighting Patch.

    I also must say sorry for overemphasize my concerns about the darkness of your example Pictures.
    ...i just played all the time with to dark settings of my graphic card.
    ..some of your pictures are darker, yes - like dawn - but i can definitely see now details.

    And for the Vegetation now in all those Battles since Installation of your Mod: really well done - absolutely recommended for anyone who will play now EB2.01.
    I wouldnt play without it anymore - as mentioned, it was unrealistic too colorful before and therefore disturbing.

    i also use now the Graphic Enhancement Mod - i just copy in the Files always before a Battle and take them out after it. ..yes some additional ending and starting of the Game necessary but it became a habit - therefore i get the best views possible now.

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  4. #4
    Member Member Kleitos's Avatar
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    Default Re: EB2 Vegetation&lighting 1.0 testing

    After many more Battles now i have to write some more here.
    Of course my positive evaluation still stands and the view of the vegetation and lighting is much better then before.

    But i have to add some things which first i thought they are only rare annoying coincidences - but turned out to happen really often:
    First, when a Battle take place with this Patch it is so often at dawn - but not in the morning, instead it turns out after some minutes, its evening. So after i arranged my formation and marched on - it becomes dark. And so dark that it is almost unplayable. I only once played on just to see that this is not fun at all and also not realistic.
    Since then i always have to exit the Battle, load again the Save, start the Battle again and hope for other daytime.
    Well this works - but its time consuming and i wonder why are those evening Battle scenes included anyway? ...dont think this is realistic to start a Battle when it soon becomes pitch dark.

    Second, the weather situation. First i thought ok, it can be coincidence that i have to Battle so often in heavy Rain or the like. But after many Battles now - i find there is too much chance for those bad weather scenes. ..i mean i campaign in the Mediterranean Area and almost only from spring till autumn. And the weather conditions seem to match much more with England or Belgium and not Greece. Also i find this not realistic because of the other reason: why should one so often choose bad weather for a Battle.? ..i mean most of the Battles are the ones you choose to attack - so actually, in Real the Strategos decides, when to attack. ...dont think they would have chosen that often a bad weather for that.

    In a next release it would be great to make some changes here. ...Or meanwhile - how is it possible to change this conditions in this Vegetation/Lighting file?

  5. #5
    Bored Member Tux's Avatar
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    Default Re: EB2 Vegetation&lighting 1.0 testing

    Those are present even in the vanilla EB2 and I've didn't found any fixes for them as it's requires a lot of testing.
    1. I hate those to, but I haven't found the files related to fix this. If you ever find a solution let me know.
    2. The weather situation can be fixed but it requires a lot of testing, which I tried to do but managed just to some extent.
    See the weather_db.xml, it has probabilities set for each individual weather type.

    Try a quick test with the vanila weather file, if it fixes both of the issues then we know where to fix it.

  6. #6
    Member Member Kleitos's Avatar
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    Default Re: EB2 Vegetation&lighting 1.0 testing

    Sorry for late reply - since two weeks i experienced the first major CTD´s and i cant get beyond the year 236BC in my Campaign.. and abandoned it after fruitless attempts.
    Ok, i will try this with the vanila weather file when i solved this CTD problem.

    I tried to find the vanila weather file but couldnt find it?. ..with the search function i only find the weather_db.xml of the EBII data folder.

  7. #7
    Bored Member Tux's Avatar
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    Default Re: EB2 Vegetation&lighting 1.0 testing

    You have to unpack the vanilla files from the pack. See: \M2TW\tools\unpacker

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