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Thread: Help appreciated reg. creating Galatian Units outside Ankyra

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  1. #1
    Member Member Kleitos's Avatar
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    Default Help appreciated reg. creating Galatian Units outside Ankyra

    In my Thread before, regarding the Pergamon Reform Requirements https://forums.totalwar.org/vb/showt...-Galatian-army
    QuintusSertorius described a good Solution to create enough Galatian Units in Ankyra and if they would produce more Units after some time (about 20-30turns) also outside of it. ..all in order to meet the Reform Requirements - i.e. fighting two large Galatian Armies - each more than 10 units.

    But 23 years later after i raised the Ankyra Garrison to its limit, they still do not produce anything.

    Anyway, i was tired with this "not-Development" of my Characters so i ended this Campaign, installed the Character Trait Hotfix, also Quintus' Javeliner and Cavalry Submod and started a new Pergamon Campaign. ..i love this new Faction.

    This time i beefed up the Garrison in Ankyra right from the beginning. And now in 264BC, after 33 Turns, the only thing the Galatians produce are useless Ships in the Lacus Tatta. Right now they already produced 5 Fleets in this Saline Lake.

    So my Question is: how can i spawn real Units outside of Ankyra in this situation where they (or the AI) did not spawn units outside by themselves.

    And also how can i delete their useless fleets - i mean they cost a lot of money and maybe this prevents them additionaly from producing soldiers.

    thanks,
    Kleitos

  2. #2

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    Can you not remove their ability to recruit ships? They were hardly known as a navy power anyway



  3. #3
    Member Member Kleitos's Avatar
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    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    well yes, sure if you can tell me how? i would be pleased over some help.

  4. #4

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    those ships are pirate/idies? if so, it has nothing to do with the Galatians per se but relates to indy 'faction' in general. those ships spawn in lakes all over the map.

  5. #5
    Member Member Kleitos's Avatar
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    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    well, now its 260BC in my campaign and the ships just disappeared anyway. ..as they did in my former Pergamon Campaign - just didnt mentioned it with that one.
    So my concern are not the ships but how to create Galatian units outside of Ankyra so that i can beef them up too in order to be able to defeat two Galatian Armies (see Reform Requirement).
    Since i produced a full Ankyra Garrison, right at Start of the Campaign, there passed now 48 Seasons and the Galatians still dont spawn anything by themselves. ...but i think there must be some way to spawn them by-oneself - but i dont know how.?

  6. #6

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    Just a suggestion, because I really don't know if it works this way.
    But does the script specify an 'eleutheroi' Galatian faction? Or can Ankyra be given to another Keltoi faction? And get same affect?

    PS would that Keltoi faction then be able to recruit and build from Galation building/recruitment tree? Therefore act as a real faction?
    Last edited by Antiokhos II Theos; 11-23-2014 at 09:31.



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    Member Member Gugus's Avatar
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    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    Quote Originally Posted by Kleitos View Post
    ...but i think there must be some way to spawn them by-oneself - but i dont know how.?
    You can try doing it the same way You spawn units in a city, just instead of a city name put map coordinates in the console command. To obtain coordinates point the cursor on a place on the map you want, type SHOW_CURSORSTAT in the console, press 'enter'. You will get some text and two numbers for example 123 243 - this are the coordinates.
    Last edited by Gugus; 11-25-2014 at 10:56.

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