Results 1 to 20 of 20

Thread: Help appreciated reg. creating Galatian Units outside Ankyra

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Gugus's Avatar
    Join Date
    Jul 2007
    Location
    Where Amber Route begins
    Posts
    77

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    Quote Originally Posted by Kleitos View Post
    ...but i think there must be some way to spawn them by-oneself - but i dont know how.?
    You can try doing it the same way You spawn units in a city, just instead of a city name put map coordinates in the console command. To obtain coordinates point the cursor on a place on the map you want, type SHOW_CURSORSTAT in the console, press 'enter'. You will get some text and two numbers for example 123 243 - this are the coordinates.
    Last edited by Gugus; 11-25-2014 at 10:56.

  2. #2
    Member Member Kleitos's Avatar
    Join Date
    Dec 2009
    Location
    Austria
    Posts
    176

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    @Gugus: well this sounds very good (why the heck didnt i thought myself to try it with the coordinates) - i just wanted to try this out and write you back after. ..and i was very confident after your post - but it didn't work right now... something must be there to type in additionally.?
    i tried with _ " space and comma between and even with the coordinates after the unit parameters and even with the "pos ... region id 125" ..but had no luck.
    But i have the feeling it must function this way somehow just with some additional signs or whatever.
    Did you try it out with EB2.01?
    ________________________

    again i tried it in all variations which came into my mind - but it dont work - the message i get is: "err character or settlement not found"
    Last edited by Kleitos; 11-25-2014 at 18:02.

  3. #3
    Member Member Gugus's Avatar
    Join Date
    Jul 2007
    Location
    Where Amber Route begins
    Posts
    77

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    Havn't try myself, just coming up with ideas. Used to play EB1 a lot but currently have time to play only during some weekends :(.

    Now I remember that not all commands work on the console, maybe it will work as a script? There are some garrison scripts around, If you can find one maybe it can be adjusted and used to spawn armies around Ancyra?
    Last edited by Gugus; 11-26-2014 at 11:34.

  4. #4
    Member Member Kleitos's Avatar
    Join Date
    Dec 2009
    Location
    Austria
    Posts
    176

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    ah, ok - but was a good idea ...really was confident about it.
    about script i dont know anything ..can try search for garrison scripts though.
    ..really want to make this Pergamon Reform possible - interesting Campaign.

    thank you,
    Kleitos

  5. #5

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    Hi there Kleitos, if you would restart your campaing again, you could edit the file where are listed all initial armies ("desc_strat" I think it is called in the imperial_camping folder) and put some 10-12 Galatian units in each of the minor settlements in the province and also buffing the garrison in the capital, or you could check that file for the sintaxis to use the same commands in the console.
    I will restart my Pergamon campaign for the same reason this weekend, in my game the Seleucid conquered Ankyra while I was roleplaying saving Bizancium from getai marauders , and I plan to do such change in the starting conditions for Galatia.
    Also what do you think about the submods you installed? Do you recommend those?
    Last edited by Fabio Scevola; 11-28-2014 at 06:26. Reason: Many spelling mistakes

  6. #6
    Member Member Kleitos's Avatar
    Join Date
    Dec 2009
    Location
    Austria
    Posts
    176

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    hi Fabio - thank you very much for your input. Well i found the file, but in the description/parameters for the Galatian Units/City there is only listed Ankyra. (..i raised the Garrison in Ankyra anyway right from the beginning via the console - of this actually 4. Try as Pergamon!) ..so with this large Garrison Galatia in 252BC in my Campaign is still independent. ..in my first Try (not beefed up) of course it was soon conquered - in my case from Pontos.
    But i dont know how you can spawn units in the minor settlements - how do you name this Settlement if you type this in into the "desc_strat" file? Besides: the one in the very east of Galatia near the border to Kappadokia is shown as a Minor Seleukid Settlement (Polichne)..just a small slip but maybe this can add some problems if one will spawn Galatian units in there.?

    If you start your Pergamon Campaign new and your solution works - please drop some knowledge about how you did it. ..i really want to get this Reform as well. Also i never read here from someone he got it. ..but strangely, i find anyway not much new posts on this forum since weeks although this Great Mod really is out (and so many impatient ones here always bothered the Team Members how long it will take)..in my opinion, the work of so many here actually deserves more...

    The Character-Trait-Hotfix (https://forums.totalwar.org/vb/showt...rait-mechanics) is definitely a must - in my 3.Pergamon Try i did not installed that yet and after about 25years in the Campaign there was nearly no Character-Development at all.
    So now with that Hotfix its of course much more fun.

    Very recommendable (and i would not play the Game without it) is Tux' Vegetation-Lighting Patch (https://forums.totalwar.org/vb/showt...ng-2-0-testing) - now with it, the Battles feel much more realistic because of realistic looking vegetation - before i found this oversaturation disturbing.

    The Graphic-Enhancement Mod (https://forums.totalwar.org/vb/showt...28Open-Beta%29) is also very recommendable as the Units look much more realistic with it (and it can be easily disabled on Strategy Map). ...But my Graphic card for instance is not fully compatible with it: perfect performance on Battle Map but unplayable slow on Strategy Map (just to disable via shift+f12 makes no difference). ...just try it - i found my way in just copying the files in, right before a Battle and take them out after.(as long i can decide when to battle - if attacked at the end of a turn i have to play the Battle without it.)

    And Quintus' Javelineer-Cavalry Submod (https://forums.totalwar.org/vb/showt...post2053623481) is also substantial primarily because the Skirmishers are now really useful compared to their weak performance before.
    He has anyway miscellaneous updates - so you can choose if you only want to beef up the Javelineers or the Cavalry or both.
    I installed the update 6 - very happy with the closer Cavalry formations but to be honest: the Speed increase in update 5 and 6 is too much - so i would not use this speed again - thought maybe to change it myself - but in the next campaign, as such EDU changings are not save game compatible (acc. to Quintus).

    Good luck for your new Pergamon Try! ..i mean, particularly to get your two large Galatian Armies for the Reform.
    Last edited by Kleitos; 11-28-2014 at 14:10. Reason: ..discovered just now that there are two Galatian minor settlements

  7. #7

    Default Re: Help appreciated reg. creating Galatian Units outside Ankyra

    Hi Kleitos. I apologize for my incomplete explanation; my English is less fluid when I write it down than how I picture it in my head so I will try harder now J… I have some experience in elementarily moding the game just for myself (Specially EB1 and TATW, nothing fancy basically merging and editing mods to fit better my preferences etc).

    In the desc_strat file I saw there is another army in the province which you can also buff (commanded by Cacumattos or Ainorix as I am not sure about the city coordinates) but not in the city nor any PSF. You were right about just one PSF in Galatia by the way, using the coordinates for the PSF which appear on the file around line 16266 (besides you can use the show_cursorstat command) you could create one more army (ALWAYS USE Notepad++ ) as by the next example, below the other Galatian army (around the line 14423).



    ; City: Ankyra

    ; Region: Galatia

    ; --------------------

    character sub_faction f_boii, Cacumattos, named character, male, age 20, x 238, y 158

    army

    unit celtic cavalry boii elite exp 2 armour 0 weapon_lvl 0



    ; ADD THESE LINES AND THE WHOLE ARMY YOU WANT BELOW THE CHARACTER

    character sub_faction f_boii, General_name, named character, male, age 20, x 238, y 146

    army

    unit celtic cavalry boii elite exp 1 armour 0 weapon_lvl 0





    For the general name you have to use a predefined name in other file (don't remember now which one), if you use any other name you probably will get a CTD.

    I just think it is better create the army in the PSF because that way the AI wouldn’t move it so much… in my first and only try as Pergamon I took Side from the Ptolemais then I asked a cease fire because we had no more frontier regions and they accepted, but in the PSF to the east of the province there is still a full stack of them after 5 years ( some 22 turns) without moving, attacking me nor attacking the Seleucids… I stopped playing after 90 turns in the campaign because I really want to have a proper king.

    I have never used coordinates to create units instead of city name in the console nor I can test it now, maybe using some of the syntaxes from the method for creating armies in the file would work , I only can play on some weekends but have some game files like this one with me. I think that the reason for low activity in these forums is that the fan base for EBII is more mature people compared to other mods or games, and as such we have a job, wife, kids, etc, and not that much time to play sadly (and that M2TW is several years old…). That maybe the case on the developers side too.

    I also found a little hard to get two large enough stack of Seleucids to complete the second condition of the reforms on M/M difficulty, but don’t want to unbalance Anatolia with fullstacks of them at the beginning of the game so I think I will have to switch for H/M ( I don’t like unfair AI bonuses) or try to conquer Ipsos and Sardis slowly, or try to conquer those before Ephesos and Hallicarnassos (ptolemai armies were attaching my unprotected Pergamon).

    Finally thank you for your comments on the submods, I have read about them but as everything is still beta, I wanted to know some real experiences with them, as don’t want to imbalance my game with too good generals/governors or have too powerful or weak units, etc. Nothing against the sub-modders (to whom I have the highest respect and admiration) who always think the best for their work, just wanted to have a second opinion as I don’t have much time to test.
    Last edited by Fabio Scevola; 11-29-2014 at 18:37.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO