Hmm, for some reason I thought they cost about 1350 a turn. Dont mind me. So yeah. Spies.
That said, lets have a talk about assassins while we're at it. Theyre good at taking out other agents, but outside of keeping the undesirables out, what is their role? Surround a settlement with them and then take down all the possible sabotagable buildings to see about forcing a revolt?
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