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Thread: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

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  1. #1
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quote Originally Posted by Vermin View Post
    Which battle difficulty setting are the EB2 settings balanced for? I usually play with H battle but my results will not be very meaningful if you are using M or VH.
    Regards
    Vermin
    I always assume M, and that's what I always play on. The AI getting hardcoded bonuses isn't necessarily very helpful, testing-wise.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  2. #2
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    EDIT6 is up - wholesale changes to infantry speeds; phalanxes are untouched; non-phalanx non-skirmish infantry have a uniform speed, skirmishers are faster. Additionally, new values for testing for Akontistai, Sphendonetai and Thanvare Parsig (Persian Archers) - I'd appreciate particular observations on how those three do. Also a new descr_projectiles.txt, make sure you get that too.

    Given the testing nature of those three units as stand-ins for their type, I'd recommend not using this one for a campaign.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


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    master of the wierd people Member Ibrahim's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    I would also add to please test them from all angles, and to note the direction of the shot, if the frontage of your missile-men is wider than the enemy formation, etc.
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    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    As a concession to those who do want to play a campaign with the updated EDU, I've done a version with unmodded test units - ie Akontistai, Sphendonetai and Persian Archers are back to their usual values in this one.

    EDIT 7A:

    This gives an equally balanced play experience for all units, but won't let you test our new thinking on how to do skirmishers, which isn't consistently applied across all units.
    Last edited by QuintusSertorius; 04-22-2015 at 17:30.
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  5. #5

    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    I'm using MOROS FASTER BATTLES

    Speed of skirmishers feels nice. Now i can put them in front of my battle line and not feel like they will just get charged. Skirmish mode is a bit more reliable now. At first it feels strange to see that kind of speed for infantry, now i enjoy the faster skirmisher tactics.

    The 3 new idea units have more reliable casualties per volley and more total casualties inflicted.
    The old idea units have varying casualties per volley and less total casualties inflicted.

    'Casualties inflicted' test results - first type is from behind a battle line. Second type is a typical chaotic battle.

    Edit6 test.txt

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  6. #6
    EBII Hod Carrier Member QuintusSertorius's Avatar
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    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    Quote Originally Posted by Chap View Post
    I'm using MOROS FASTER BATTLES

    Speed of skirmishers feels nice. Now i can put them in front of my battle line and not feel like they will just get charged. Skirmish mode is a bit more reliable now. At first it feels strange to see that kind of speed for infantry, now i enjoy the faster skirmisher tactics.

    The 3 new idea units have more reliable casualties per volley and more total casualties inflicted.
    The old idea units have varying casualties per volley and less total casualties inflicted.

    'Casualties inflicted' test results - first type is from behind a battle line. Second type is a typical chaotic battle.

    Edit6 test.txt
    Very interesting, particularly that the effect of the changes on archers and javelineers is pretty big, but on slingers is quite small (I suspect the removal of ap has something to do with that - though javelineers lost ap too).
    It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
    Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
    Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR


  7. #7

    Default Re: [Official Testing] Updated EDU with all the "unofficial" fixes and many others

    javelineers are 240 per unit

    slingers are 120 per unit

    that might have something to do with it

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