It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
EDIT6 is up - wholesale changes to infantry speeds; phalanxes are untouched; non-phalanx non-skirmish infantry have a uniform speed, skirmishers are faster. Additionally, new values for testing for Akontistai, Sphendonetai and Thanvare Parsig (Persian Archers) - I'd appreciate particular observations on how those three do. Also a new descr_projectiles.txt, make sure you get that too.
Given the testing nature of those three units as stand-ins for their type, I'd recommend not using this one for a campaign.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I would also add to please test them from all angles, and to note the direction of the shot, if the frontage of your missile-men is wider than the enemy formation, etc.
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my 4 year old modding project--nearing completion: http://www.twcenter.net/forums/showthread.php?t=219506 (if you wanna help, join me).
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As a concession to those who do want to play a campaign with the updated EDU, I've done a version with unmodded test units - ie Akontistai, Sphendonetai and Persian Archers are back to their usual values in this one.
EDIT 7A:
This gives an equally balanced play experience for all units, but won't let you test our new thinking on how to do skirmishers, which isn't consistently applied across all units.
Last edited by QuintusSertorius; 04-22-2015 at 17:30.
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
I'm using MOROS FASTER BATTLES
Speed of skirmishers feels nice. Now i can put them in front of my battle line and not feel like they will just get charged. Skirmish mode is a bit more reliable now. At first it feels strange to see that kind of speed for infantry, now i enjoy the faster skirmisher tactics.
The 3 new idea units have more reliable casualties per volley and more total casualties inflicted.
The old idea units have varying casualties per volley and less total casualties inflicted.
'Casualties inflicted' test results - first type is from behind a battle line. Second type is a typical chaotic battle.
Edit6 test.txt
It began on seven hills - an EB 1.1 Romani AAR with historical house-rules (now ceased)
Heirs to Lysimachos - an EB 1.1 Epeiros-as-Pergamon AAR with semi-historical houserules (now ceased)
Philetairos' Gift - a second EB 1.1 Epeiros-as-Pergamon AAR
javelineers are 240 per unit
slingers are 120 per unit
that might have something to do with it
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