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Thread: Attila 1st Impressions

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  1. #23

    Default Re: Attila 1st Impressions

    My problem is that the upgrade system in the game locks out certain units. For example Limitani were the most numerous troops type of the Late Roman Empire, they featured prominently in every campaign waged in the West...yet they just disappear. Worse still in some circumstances the new troops upkeep,doesn't seem to be displayed,so I don't know what the upgraded troops are going to cost in upkeep.

    Also Techs should not upgrade units to a different type. The gothic warband->falxmen were named as an example. Axemen to swordsmen is fine, as would be a two-handed axemen to a falxmen or something, but weapon and board units should be replaced with weapon and board, while two handed units should be replaced with two handed units. For this particular example I suggest adding falxmen as a unit unlocked by the technology but not replacing other units.

    There's a 16 page thread on it here http://forums.totalwar.com/showthrea...d-game./page13. I don't like this at all,as ca said in a lengthy response that it was "
    TLDR: This is a key difference with ATTILA to previous TWs, you have to think and plan far more for the mid-end game. Balance your tech research, carefully consider your trade-offs.

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