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Thread: Phalanx testing--please respond

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  1. #1

    Default Re: Phalanx testing--please respond

    I don't know if this is redundant to mention, but pikes underperforming terribly in Medieval 2 has been a problem pretty much since launch. The standard fix that many mods (Stainless Steel, TATW, etc.) use is the removal of pike units' secondary weapons, since they switch to them way too frequently and generally fail to behave like actual pikemen if they have a secondary weapon. If they only have their pikes they tend to maintain formation and fight in a manner closer to Rome 1 phalanxes.

    It's been mentioned in the thread before that the lack of a secondary weapon is why pantodapoi can beat pezhetairoi - I just wanted to add that it's been a Med2 engine issue from day one.

    (I'd add a link to a bunch of threads discussing the problem but apparently I'm not allowed yet. Quickly googling "medieval 2 pike fix" should throw up more than enough info, though)
    Last edited by Baharr; 03-22-2015 at 19:08.

  2. #2
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    Default Re: Phalanx testing--please respond

    Quote Originally Posted by Baharr View Post
    I don't know if this is redundant to mention, but pikes underperforming terribly in Medieval 2 has been a problem pretty much since launch. The standard fix that many mods (Stainless Steel, TATW, etc.) use is the removal of pike units' secondary weapons, since they switch to them way too frequently and generally fail to behave like actual pikemen if they have a secondary weapon. If they only have their pikes they tend to maintain formation and fight in a manner closer to Rome 1 phalanxes.

    It's been mentioned in the thread before that the lack of a secondary weapon is why pantodapoi can beat pezhetairoi - I just wanted to add that it's been a Med2 engine issue from day one.

    (I'd add a link to a bunch of threads discussing the problem but apparently I'm not allowed yet. Quickly googling "medieval 2 pike fix" should throw up more than enough info, though)
    we're aware of the fact that this has been an issue from day one. We were hoping for a possible way round it, or failing that, a way to ensure that the phalangites don't just turn around.

    As it is, we seem to be making progress, though other feedback is needed.
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