Quote Originally Posted by Bramborough View Post
Yep, spies (and other agents) seem to be a bit better at assassination this time around.

I can attest to the "kill general afloat" tactic. Another option, if one is available, is to use an artillery ship to sink their general's transport; pulled that stunt against the Varinians last night, lol.

I understand what you're saying about assault/withdraw...but I don't quite get the underlying mechanic. Do the walls take additional damage merely by going to battle? Or are you talking about damaging the walls with artillery and then withdrawing once ammo is exhausted?
I meant withdrawing from battle once ammo is exhausted (if you do not have a sufficient breach for an economic assault). Often you need to destroy several towers before you can create a safe path to the city center.