Results 1 to 30 of 44

Thread: Attila tips and un-/under-documented features

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Attila tips and un-/under-documented features

    Quote Originally Posted by Philipvs Vallindervs Calicvla View Post
    OK, I have a suspicion that the Huns spawn new stacks if you knock them down to 1. I can't confirm yet, but twice I was sure I'd got all but one of their stacks, they dropped from fourth to eighteenth and the next turn were back to fourth rankings wise.

    Anybody else seen this?
    Once I played in the North as Longobards and by mistake went for one of the Northern win-conditions outright. Little did I know: it was the spawning ground for Hunnic stacks, LOL. It's the most North East province on the Baltic sea. They probably spawn in other places too but they definitely spawned several stacks there.

    As to tips

    Benefiting from guerilla deployment units

    I have seen many folks say guerilla deployment units are pretty useless (for them).

    The trick is, most guerilla units (especially cav) have much longer spotting range than normal units. Some (elite scouts) are able to clear the fog of war from half the field. Here I use them: deploy them (usually I have 1 unit) as far on the opposite side of the battlefield as you can; preferably in some trees. You'll be amazed how much more you can see before the battle even starts (or after it starts).

    Here is an example of an elite scout:

    http://attila-enc.totalwar.com/#/unit/att_nom_unnigarde

    1700 spotting; that's more than 2x for regular cavalry.
    Last edited by Slaists; 03-24-2015 at 14:06.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO