Ah ok. Based on that, kinda sounds like successful agent assassination attempts don't increment towards his eventual "perma-death", only battle kills.
Ah ok. Based on that, kinda sounds like successful agent assassination attempts don't increment towards his eventual "perma-death", only battle kills.
To be specific: you kill Attila in battle once during a single turn, his campaign avatar will retreat. If you kill him again during the same turn (not sure if it makes a difference, but that's how it happened to me), you get a message about Attila fearing defeat more than death and his campaign avatar disappears like a wounded general/agent. He eventually respawns out of sight (can be a few turns I think, like a wounded general/agent). If you kill him again after that, he's permanently dead.
Maybe the number of times he has to be wounded varies with difficulty level? I can't say I paid attention if this happened differently in Hard and Normal. But I'd say, off the top of my head, no.
Master of the 4 unit garrison defense!
"If it wears trousers generally I don't pay attention."
[IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]
Sounds about right.
Master of the 4 unit garrison defense!
I gave legendary Huns a fresh spin after yesterday's patch. Sorry to report, but the experience was a tad underwhelming. I guess, the tweaks to imperium, AI attitude and big empire survival have made the game way easier than it was before patch 1.2.
For one, WRE and ERE do survive better. As a result of that, the multitude of stacks rampaging around has diminished. AI WRE and ERE defeated several Germanic hordes and minor factions in the first 20 or so turns. As a result, my Hunnic armies waltzed into untouched Italy raking in huge amounts for starting campaign (10-20K/turn) from raiding Roman trade routes. WRE threw a few stacks at me, but then ceased to resist and all of Italy went belly up since WRE was fighting Northern barbarians somewhere else.
Before 1.2, I'd meet a multitude of successors in Italy's area all yielding a good number of stacks. Hostile hordes would be running around as well. Adding to that: there'd be no Roman trade to raid (so, much less cash).
Hmm, not sure which way is better, LOL.
Last edited by Slaists; 03-26-2015 at 15:01.
So what's the deal with the WRE's Constant Immigration trait?
I'm about 100 turns in and immigration is causing -9 PO everywhere. If that gets any higher then not amount of PO buildings will save me - the well managed and prosperous WRE will implode because of "reasons".
So my question is - what does "Constant Immigration" mean?
Edit: Half the ERE is a smoking ruin, I wondered what the Huns were doing - they've got as far as Egypt now and they raised the entire Levant, if that's what's causing all this immigration then I think I'll keep plugging away, otherwise might need to leave it because if immigration gets any worse I won't be able to sustain the Empire.
Last edited by Philippus Flavius Homovallumus; 03-31-2015 at 03:12.
"If it wears trousers generally I don't pay attention."
[IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]
The constant immigration thing actually kinda makes sense, even from a historical view. With so much chaos outside their borders, the Romans, both East and West, had a huge flow of refugees coming in looking for safety, and that caused a lot of instability as the Romans couldnt handle the huge influx of new immigrants.
On the Path to the Streets of Gold: a Suebi AAR
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Hvil i fred HoreToreA man who casts no shadow has no soul.
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