Results 1 to 30 of 44

Thread: Attila tips and un-/under-documented features

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: Attila tips and un-/under-documented features

    Sounds about right.
    Master of the 4 unit garrison defense!

  2. #2
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Attila tips and un-/under-documented features

    I gave legendary Huns a fresh spin after yesterday's patch. Sorry to report, but the experience was a tad underwhelming. I guess, the tweaks to imperium, AI attitude and big empire survival have made the game way easier than it was before patch 1.2.

    For one, WRE and ERE do survive better. As a result of that, the multitude of stacks rampaging around has diminished. AI WRE and ERE defeated several Germanic hordes and minor factions in the first 20 or so turns. As a result, my Hunnic armies waltzed into untouched Italy raking in huge amounts for starting campaign (10-20K/turn) from raiding Roman trade routes. WRE threw a few stacks at me, but then ceased to resist and all of Italy went belly up since WRE was fighting Northern barbarians somewhere else.

    Before 1.2, I'd meet a multitude of successors in Italy's area all yielding a good number of stacks. Hostile hordes would be running around as well. Adding to that: there'd be no Roman trade to raid (so, much less cash).

    Hmm, not sure which way is better, LOL.
    Last edited by Slaists; 03-26-2015 at 15:01.

  3. #3
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: Attila tips and un-/under-documented features

    So what's the deal with the WRE's Constant Immigration trait?

    I'm about 100 turns in and immigration is causing -9 PO everywhere. If that gets any higher then not amount of PO buildings will save me - the well managed and prosperous WRE will implode because of "reasons".

    So my question is - what does "Constant Immigration" mean?

    Edit: Half the ERE is a smoking ruin, I wondered what the Huns were doing - they've got as far as Egypt now and they raised the entire Levant, if that's what's causing all this immigration then I think I'll keep plugging away, otherwise might need to leave it because if immigration gets any worse I won't be able to sustain the Empire.
    Last edited by Philippus Flavius Homovallumus; 03-31-2015 at 03:12.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  4. #4
    Stranger in a strange land Moderator Hooahguy's Avatar
    Join Date
    Jun 2007
    Location
    The Fortress
    Posts
    11,852

    Default Re: Attila tips and un-/under-documented features

    The constant immigration thing actually kinda makes sense, even from a historical view. With so much chaos outside their borders, the Romans, both East and West, had a huge flow of refugees coming in looking for safety, and that caused a lot of instability as the Romans couldnt handle the huge influx of new immigrants.
    On the Path to the Streets of Gold: a Suebi AAR
    Visited:
    A man who casts no shadow has no soul.
    Hvil i fred HoreTore

  5. #5
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: Attila tips and un-/under-documented features

    Quote Originally Posted by Hooahguy View Post
    The constant immigration thing actually kinda makes sense, even from a historical view. With so much chaos outside their borders, the Romans, both East and West, had a huge flow of refugees coming in looking for safety, and that caused a lot of instability as the Romans couldnt handle the huge influx of new immigrants.
    I've been reading up, looks like you need to Round Robin with the Auxillary Support, province by province, until you've evicted the majority of the immigrants. Currently they're contributing -9 PO to every province, if I knock that down to -2 I can raise taxes to high and keep them there, which should slow the flow somewhat and net me more cash.

    Overall though I'd say the current 90% immigrants across the Empire is too much, it means you're basically constantly maxed out, which means you COULD try to build around it because it's a constant -de-buff. It would be much better if the effect was dynamic, so that the WRE got 200% immigration, meaning potentially bigger shocks to the system. As things stand I can get every province to around +1 and then start systematically loweing the immgrant population.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  6. #6
    A Livonian Rebel Member Slaists's Avatar
    Join Date
    Sep 2004
    Posts
    1,828

    Default Re: Attila tips and un-/under-documented features

    It seems, the immigration has something to do both with conflicts around your borders and your tax rate. Not playing WRE exactly, but with Ostrogoths, I got immigration down from -20/turn PO hit to 0 with very high taxes. Once I lowered taxes back to normal, immigration stayed at close to 0%.

  7. #7
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
    Join Date
    May 2005
    Location
    Isca
    Posts
    13,477

    Default Re: Attila tips and un-/under-documented features

    Quote Originally Posted by Slaists View Post
    It seems, the immigration has something to do both with conflicts around your borders and your tax rate. Not playing WRE exactly, but with Ostrogoths, I got immigration down from -20/turn PO hit to 0 with very high taxes. Once I lowered taxes back to normal, immigration stayed at close to 0%.
    WRE has "constant immigration" which means your immigrants never assimilate and raising taxes to "High" just maintains status quo. I'm going to make a save point and see about raising to "Very High", see how that pans out. Then I'll go back and try to use governors to lower it, then raise taxes to "High" and see if it stays there.

    WRE is basically a juggling act, knowing how to balance food and PO buildings, knowing where to place armies and fleets, and also apparently knowing when to start fighting immigration.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO