That's because the digging was a retaliation for being targeted by complains of that the harassment had reached previously unseen levels. You can see it in the combined article series. Every single one of them takes it up in that matter. At this point, two of the women involved had gotten threats of the severe character that they felt the need to leave their homes. One, who's been harassed for years before, so hardly unused to the average threat or harassment.
Looking at it, the complaints about lack of ethics in game journalism was usually leveraged about AAA getting bought reviews and similar stuff. Smaller magazines having connections with indie reviewers is small potato compared to this. That is mainly why it went unnoticed for years before this came up. It is indeed something that should be noted about and that is the reason for the policy changes that came.
One of the fuses are probably the indie games (with female developers...) that are stretching the concept of what a game are (like "Gone Home") and that they got praised in media, since their exploring did expand on what you can achieve with a game (movie reviewer likes that as well). Why exactly this is really upsetting is another question though.
Are you familiar with the concept of norms? Norms are what you feel are normal and won't react to. Say that the queen decided to speak Cockney one day, that would feel very weird and probably cause a public outrage. The ones complaining about just wanting to play videogames/watch movies/ read books without politics are in reality referring to the those items should keep to the norm, rather than going outside it (thus becoming "politics"). Media can be created that are intentionally outside the norms, and are less influential on the since you think about it and it's in the open.
Now, how are those norms established? Very few norms are spelled out in the open. And we're hardly born with them. We'll pick them up through friends, family, media etc, etc. The Queen speaking Cockney is a media example for the wast majority of Brits for example. Video games are a media.
Violence in media isn't connected to norms in that way, usually the opposite, the breaking of it is in the open. Now the risk of creating a norm in relation to rescue the princess, isn't rescuing the princess of course. It's a very simple plot, yet is effective (it's lazy and derivative rather than stupid and silly).
Why? You're supposed to care about a loved one of course. The one the hero always ends up with. He always gets the girl. That's in the movies as well. So if you're going to identify yourself as a hero, you better have a girl. Her personality matters way less. And if you don't get a girl, what are you then? The hard part is to get a hold of how much this influences you.
Here's another question, how do you reach the place where concepts such as "Fake geek girls" and "white knight" are sort normalised into valid concepts?
Remember that harassment issue? That is a sort of stifling effect. The general criticism on these series are that she's getting the occasional detail wrong and sometimes driving an issue too hard, while at the same time, it's good to have the issue in the open, some points are actually quite good and seeing the sheer numbers are eye opening. She's basically on the level where you'll get some some praise and a fair bit of criticism in a climate where criticism are not controlled by outside factors.
Pulling your neck out will make you life a living hell in many ways, no matter how good you are. That is because the most active ones are mostly either misogynists or very emotionally driven. So that makes it hard for someone wanting to do that.
Derailment as in taking over the floor and ask questions that aren't fully relevant for the issue at hand. That is quite possible while still being polite. The kickstarter funding and lying to get in are facts.
Humour me. If you encounter one of the worst cases of harassment you've ever seen on your sphere of the internet, what should you do? Confront it? Or stay silent on it, while raging in general that internet harassment is bad. If you want to stop it, where do you start?
Yes, I'm implying that this was the case in proto- GG. Its still a relevant question, even if you think its different.
Let me break it down.
Do you agree that it a game designer choice to make everyone killable? I've been playing more than one shooter or sandbox game where you can find unkillable allies, or get a game over for killing the wrong civilian, so it's not something essential to the game play.
I haven't played the Hitman series, so I need to ask. Can you loose enough points to get a game over that way? Or is going gunzerker also a valid play style, although not optimal?
Are the strippers there to derive pleasure? Cheesecake if you like.
Are you rewarded, although only a minor reward if you move around a body after you've killed the person in question?
If you do place sexualised women (whom you derive pleasure from) in a game where killing them are a valid choice, what are the players meant to do?
Games influenced by this and the more general inclusive trend are Saints Row IV, Borderlands II (it had one major issue)+ the Presequel, Farcry 4, as examples. I'm not even sure the consumer base has even noticed this.
A lot of the casual sexism has the same feel as a movie trend where you always has to have a tragic death scene, even in movies were it makes no sense. Embracing it and allowing for that its not for everyone (don't say that you find the sexism in GTA V a bit too much for your taste unless you want a shitstorm), while reducing it when its casual would be a diversification.
Now you're deep into spinning territory. Ignoring the previous chapters of the story are sort of making it obvious.
In particular calling it a consumer riot over ethics in game journalism. Even you are referring to that the major underlying motive is a defensive reaction out of an perceived attack and fear of censorship.
I mean, you started with that Zoe Quinn had taken down a video that pretty much accused her of sleeping around for good game reviews, was a sign of censorship. If someone is slandering me, I'm sort of not going to be nice to that person. But the focus is the CENSORSHIP, not the slandering.
I mean even the starting point of discussing the sex life of someone you don't know is sort of low brow.
4chan has kicked out more dubious groups before. So it depends on the narrative. Were GG a group with mostly grievances toward ethics in journalist with some rotten apples, that some unknown journalist called in a favour to m00t to remove or were GG toxic enough for him to go "ehh better not"?
And what do you do if the crazies are running the show? That is sort of the narrative issue with GG. The big names are professional trolls or worse. The most organised part of it are heavily involved in the harassment.
Sure, I agree on that the groupthink blinds the perspective. And the spinning, which actually presents the biggest challenge. To avoid the spinning, you need to go outside your regular sources, which is something people dislike to do.
And things like you said about disassociation. It's very relevant, but it also creates a problem. How often do you need to do it and to what? I mean, your links are showing people with shitty behaviour, but at the same time you're equalising a boxing fight between Mike Tyson and a ten year old. "Pick the higher road, ignore the boxer (since no valid alternative methods are in practice). Stating it all the time will take up all the time, while on the other hand even several good statements gets ignored, or a single casual statement aren't really enough (mine here aren't for example).
And here is sort of a core issue. None of the more prominent has ever said that in this debate. But that is the perception you have taken. If "here is issues that you need to think about and consider and here's why it is an issue" are heard as censorship, how do you hold a debate on the matter?
It's very possible to have it inserted a non-obtrusive way in the background. Simply have it as a offhand reference without anyone thinking it special. Having sexuality as a theme in the game makes it harder though.
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