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  1. #1

    Default Re: Campaign: Been More Headache Than Fun

    rome 2 and attila are the first TW games where I've had a devil of a time keeping my plebs happy. I don't get the public order in these two games 1 iota. I have one army that has probably claimed close to 250,000 lives over the last 10 years of rebellion. You think they'd give up after a while...
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  2. #2

    Default Re: Campaign: Been More Headache Than Fun

    I managed to finally get it under control building mass amounts of buildings dedicated to public order.

    But it didnt matter, I had to abandon the campaign after dedicating 15 turns or so just trying to maintain order. Computer of course allied and ruined me.

  3. #3

    Default Re: Campaign: Been More Headache Than Fun

    Something still seems out of kilter. What faction were you playing? Maybe a screenshot of one or two province builds?

  4. #4
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Campaign: Been More Headache Than Fun

    Yes, definitely something sounds off. I have no problem maintaining PO on legendary difficulty that gets -8 to PO across the board (for the player).

    PO is a priority in R2 and Attila since your income (tax rate) and growth depend on it. Would love to see the province build and a campaign map screen from that situation.

    As suggested by Bramborough, one possible source of high disorder is immigration. An easy counter to that is raising taxes to very high and maintaining them there until immigration goes down to the level you're comfortable with. This means, you might have to kill a few rebel stacks while you're doing that.

  5. #5
    Infinite Jest Member easytarget's Avatar
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    Default Re: Campaign: Been More Headache Than Fun

    Haven't played it yet, but to me this discussion and others like it sound a lot like CA dictating a particular success path in the campaign rather than providing options with commiserate risk/rewards for each.

  6. #6
    A Livonian Rebel Member Slaists's Avatar
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    Default Re: Campaign: Been More Headache Than Fun

    Quote Originally Posted by easytarget View Post
    Haven't played it yet, but to me this discussion and others like it sound a lot like CA dictating a particular success path in the campaign rather than providing options with commiserate risk/rewards for each.
    In a sense you're right. But that (prioritizing PO in the early game) is true just for the two (three) big factions: the two Romes and Sassanids. The two Romes are in a mess to begin with so that needs to be cleaned up before anything else can be done. Sassanids: don't know, have not tried them yet, but I figure must have similar starting issues scaled down a bit from the Roman situation.

    All the factions that start small can go pretty much in any direction they wish. Then there's Huns who don't care about PO or integrity.
    Last edited by Slaists; 04-23-2015 at 19:05.

  7. #7
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Campaign: Been More Headache Than Fun

    You mean Sassanids, and no I don't believe they have quite the same issues.

    Really, the system is quite coarse compared to Rome I or BI, in those game public order was general thing affected by Law, Happiness and Squalor, while in Attila Squalor has nothing to do with PO and Law and Happiness have been lumped into a general PO category.

    What I have noticed is that top-level buildings that produce money also seem to have much higher PO penalties, the top-level quarry (for example) contributes -10.
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