OK, as unit battlefield stat guy, I'll hear you out @
血荐轩辕:
several questions pop to mind, reading this description:
-which horse archers (some suck, some don't: arrow type is important here)
-and which light cavalry? quite a few of the latter I know have 1 or 2 armor. (from a gameplay standpoint, there are hardly any units with 0 armor--certainly none for the cavalry). This is important to note, as this can affect things.
-was the enemy in loose formation for at least part of the time?
-did you surround the enemy or not?
-did the targeted unit have a shield (yes, this is a big deal)?
-how far were your men on average from the enemy?
-EDIT: oh, since we're dealing with Horse Archers: did you use the Cantabrian circle or not (again, it makes a big difference)
because, assuming it went like a typical fight (I'm assuming the enemy loosened its formation), 10 minutes is quite fast. You do realize I designed the stat system with slower combat relative to vanilla M2TW in mind, right? It'd have been slower had it not been for CA's decision to tie cohesion to lethality (and make the latter universal...)
Who said they're "taking" many arrows (here I'm assuming you mean "struck by"? consider these possibilities--all but the last of which happen in Real Life:
-not every shot will hit the target: most will in fact do the opposite (in fact, I made sure of this...)
-not every shot which hits the target will be serious enough to cripple or kill it (especially with arrows). the arrow might put a hole in a hat, co through a sleeve, etc. I might hit a shield, or glance off a helmet.
-horses have been known to take multiple shots with arrows--that's why as late as the Hundred years war, you hear dozens of descriptions of "horses maddened by arrows". You're assuming only the horseman would be hit hard. Obviously horses can be taken out with one shot, but that would be a lucky shot.
-while we're on the subject of horsemen: he and his horse share the same hit point, so if anything horses are weaker in this mod then they should be historically...
-the horse archer is on a horse bobbing up and down, trying to hit a lone target also moving up and down (and I'm assuming at least 70 meters away).
Well, this isn't Rome 2: total war. This is not a mod for fast-paced combat. And again, 10 minutes is actually not bad--especially as by your own words, you completely destroyed the unit.
EDIT: for anyone else making a comment along these lines: don't just give me a useless comment. I will tear you to pieces, as I've done here. a good post on the subject should clarify what units there were, how many (and ideally the level of experience), what happened (that is, actions by the enemy and by yourself), where the battle was fought (and if it was part of a campaign), and so on. What I've devised with Quintus, z3n, and many others' help is quite complicated, and depends on many variables--as it should. We can't fix any chinks if we can't even make heads or tails about your complaint. Believe me, you're not doing
us any favors if you post like this.
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