Quote Originally Posted by Arjos View Post
Just my thoughts on this: the problem there is that rebel units spawning (therefore acting against the polity in power) makes little sense. Those tensions resulted in killings among the Jewish communities and not against Hellenistic citizens, or even coordinated actions against the power in place...

The Maccabean Revolt happened because the Hellenising faction thought held enough power to implement reforms and acting as local representatives informed the Seleukid Basileus that these could/should be enacted...
Even when this revolt took place, again iirc, most of the violence was directed at other Jews, in order to terrorise them into not siding with the Seleukidai, while of course what forces were mustered fought the armies sent to end the rebellion...

However this resulted from a very specific combination of events, overall in the general religious freedom of the Hellenistic period, especially under the Seleukidai, also keeping in mind as I said that those tensions were of an internal factional nature, I think that script wouldn't be as accurate...

Already the destruction of temples cause the loss of public happiness, making a unique building solely in Ioudaia would be rather arbitrary (any community would revolt whenever sacred grounds would be violated and temples destroyed). I suppose that considering the Zeus temple in Syria kai Phoinike as the temple to Zeus Ouranios already works along those lines...

Then of course, a sub-mod, or scripts for historical revolts could be definitely a possibility. Unfortunately lacking slots for emerging factions, some of these would just be Eleutheroi armies running around and taking at best one settlement...
I remember there being a unique building for the Second Temple, which is was I was referring to. Could be something that was in EB I that didn't get carried over in EB II though. Anyway, thanks for your explanation, I now understand why my suggestion wasn't as great as I made it out to be.

Quote Originally Posted by joshmahurin View Post
If you are referring to the revolts of Celtic tribes in Northern Italy then I would say they make far more sense because they are involving two separate defined factions, the Roman aggressors and the defending Arverni/Boii/Aedui, so while they are starting as rebel settlements the scripted event gives an opportunity for them to be annexed by a specific faction. We don't have a Jewish faction for Judea to revolt to, even if Arjos' well explained point wasn't the case. So historically and from a game play perspective it makes less sense. Not to say we couldn't eventually figure out something to simulate this but it is a low low priority if you understand. Your suggestion is appreciated for sure.
I was referring to a term that was used on these forums a few months or even years ago. I'm not sure what it referred to, so it might indeed be what you described. And yes I understand it's low priority, but I thought I might suggest it anyway.

Anyway, I rest my case. You guys have made your point abundantly clear. Thanks for that. I hope you didn't mind my ramblings.