OK -- I am loving Ver 2.1b by the way -- is is sharp, beutiful, and works much better. Also you have adjusted unit stats way for the better -- things are much better balanced now (in EB II ver I, for instance, Hastati were actually stronger than Principes, for instance).
Graphics are lovely, and everything just seems to work better. Some of my earlier objections have now disappeared. For instance, generals seem to be getting their stars now (however, what has happened to triumphs? I have a General who has won 10 battles, and he is still not being offered a triumph!)
Some things are still a problem, though.
You really do need to write in the government descriptions what units will be free upkeep.
As for the missile trait to slingers -- since when do sling bullets and arrows fly with a different sort of trajectory?
Both fly a parabola. Arrows are a wee bit different because of the fletching, which causes them to slow down over long ranges due to air resistance and loss of energy to anti-spin friction (just another air resistance, really), but both projectiles fly a parabola. Slingers can (as easily as archers) achieve range by firing in a high arc -- maximum range is achieved at 45 degrees -- what is to stop a slinger firing a bullet at this angle? I do it often when shooting out to sea (in Alaskan forest, I don't get much chance otherwise).
By the way, I practice two different kinds of sling shot -- the "double-loop" or "figure eight" sling throw, or the simpler, faster, overhand "Apache" sling throw (when hunting small game) -- either one will allow me to fling a bullet at any angle, but there is not much point when using the Apache throw, which I use for short range, fairly flat-trajectory shots.
Slainte,
Cruin.
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