Rebellions are kind of random, in game, overall. There's some editing possible regarding the strength of rebels spawned and the frequency, but it's not as flexible as you think/as we would like.
Stainless Steel is unquestionably a very well-known and fun mod, but the goal of EBII isn't to make a player's life hell like Stainless Steel and some of it's submods, AFAIK. Not that there's anything wrong with that.
Regarding the AI not garrisoning it's cities properly, nothing we can do about that--the AI typically hates garrisoning cities. There's an upcoming garrison script for factional capitals soon in 2.2c, but otherwise, there isn't much we can do about it. Of course, we can't perfectly replicate history, we just try to do our best.
About the upkeep, it's not that simple, nor do I personally believe that troop payment should/would stop in peacetime. We can't represent everything perfectly, of course.
https://forums.totalwar.org/vb/showt...-the-EBII-Team
Here's the regional desc. thread. It's quite outdated, however. The middle-east and Mediterranean are fairly well represented already, but lots of areas in Europe/Eurasia need work. Gaul has quite a few places that need work, for eg.
For some sections, you'll need more than classic historical sources(eg. geography), just ftr. Strategy sections don't need sources, but in-game experience and knowledge of a province's function should be sufficient.
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