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Thread: Invisible Inc (aka while in development Incognita)

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  1. #1
    the angry, angry elephantid Member wooly_mammoth's Avatar
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    Default Re: Invisible Inc (aka while in development Incognita)

    Well, easy, I guess I'm that kind of mammoth. I wouldn't waste my time with a game (regardless of genre) that's not (at least) on par with a great title made taffing decades ago. It strikes me as very strange that in spite of better technology and higher budgets, modern titles fall behind predecesors developed with much more limited resources.

    Anyway, I'm getting off-topic here, these were just my two cents regarding the "stealth fan" post.

  2. #2
    Annoyingly awesome Member Booger Flick Champion, Run Sam Run Champion, Speed Cards Champion rickinator9's Avatar
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    Default Re: Invisible Inc (aka while in development Incognita)

    Well, this is a bit of an indie game, so I don't think we can compare it with a full-blown AAA game. Coincidentally, I attended a presentation by the Sound Technician about the studio's previous game, Mark of the Ninja. I haven't taken a look at this game, but Mark of the Ninja was great fun.
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    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Invisible Inc (aka while in development Incognita)

    Quote Originally Posted by wooly_mammoth View Post
    Well, easy, I guess I'm that kind of mammoth. I wouldn't waste my time with a game (regardless of genre) that's not (at least) on par with a great title made taffing decades ago. It strikes me as very strange that in spite of better technology and higher budgets, modern titles fall behind predecesors developed with much more limited resources.

    Anyway, I'm getting off-topic here, these were just my two cents regarding the "stealth fan" post.
    It's the indie market. The AAA games are burning crazy amounts of money (to the degree of risking a crash due to spiralling development costs) on the graphic upgrades.
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  4. #4
    Strategist and Storyteller Senior Member Myth's Avatar
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    Default Re: Invisible Inc (aka while in development Incognita)

    Thief 1 and Thief 2 had so much more than stealth. They had an iconic atmosphere, genius level design and "soul". So much, in fact, that I've actually learned basic DromED and started making a mission (when I had time to waste). DromED is to modern game design as a rusty fork is to a laser cutter. But that rusty fork has prepared the tastiest meal i've ever had.

    The ambient sounds alone and the feel of the dark streets of the City still pop up into my head. When I walk around the old parts of some Bulgarian towns, or when I look up at the moonlighht sky and hear crickets I get reminded of Thief. Yep.

    So, anyone who ridicules this iconic genre - SHAMEFUR DISPRAY.

    Let's not talk about thief 3 and 4/THIAF, however.
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  5. #5
    Infinite Jest Member easytarget's Avatar
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    Default Re: Invisible Inc (aka while in development Incognita)

    To return this back to the topic I started it for, had my first run through on Invisible, Inc. Tough little game, made it to the final mission and got my team wiped. Damn fun.

    Looking forward to running through again, and this time succeeding.

  6. #6
    The very model of a modern Moderator Xiahou's Avatar
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    Default Re: Invisible Inc (aka while in development Incognita)

    I just got this game recently. It's good fun for an indie game. It also runs on Linux, which is a plus for me now.

    I think a very apt comparison for this game is actually FTL. Different genres, but the overall concept is similar. You have a big confrontation looming on the horizon and you are very time limited. You need to build your team(ship) and collect as many useful resources as you can before time is up. Spend too long on a particular map (system) and you're also in trouble.

    It's all very similar to FTL. And it's not a bad thing. I'd say take a look at the trailer or some gameplay vids on youtube. If they look at all interesting, and you liked FTL, you'll like this.
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  7. #7
    Infinite Jest Member easytarget's Avatar
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    Default Re: Invisible Inc (aka while in development Incognita)

    FYI, while also not the same thing, since we're on the theme of time limitations leading to an ultimate confrontation the same game design plays out in Massive Chalice.

  8. #8
    Infinite Jest Member easytarget's Avatar
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    Default Re: Invisible Inc (aka while in development Incognita)

    Quote Originally Posted by Xiahou View Post
    I'd say take a look at the trailer or some gameplay vids on youtube. If they look at all interesting, and you liked FTL, you'll like this.
    I've looked in the past and gave it a pass, I'll circle back next time I see it on a steam sale and consider giving it a go, thx.

  9. #9
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Invisible Inc (aka while in development Incognita)

    Having heard more if it this sounds good

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