I'd like people's observations on morale and it's impact on battles. I've seen a number of reports of mass routs, and I've seen some myself as well.
In 2.01, morale was too high. By the time routs occurred, very late in the battles, units were so depleted that they'd flee without rallying. I believe the number remaining has an impact on their likelihood to rally - ie return to the battle after breaking.
In 2.03, morale is generally half what it was in 2.01. Units rout earlier, but because they retain more men (if you don't immediately jump on them, hard to do in bigger battles if other parts are still fighting), they rally and return to the fight. I think this is particularly significant in the case of line infantry, cavalry feel fine for the most part.
I don't want a return to 2.01 where morale was basically irrelevant until it was a foregone conclusion. But I do think they're routing a little too early in 2.03. What I'm thinking of is a formula for consistent application of morale across all units (or at least for line infantry) where it would be a point or two higher than it is at present, but nowhere near as high as it was in 2.01.
I also want views on unit cohesion. It might just be me, but it seems to have changed recently. Does anyone with experience of 2.02 and my testing EDUs see anything different?
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